Sir.X Posted September 11, 2016 Share Posted September 11, 2016 (edited) Another attempt at a rework idea for another frame. This time its Ash, considering the fact that he will receive a deluxe skin, he will most likely get a rework. Please give your opinions/ideas on this. Thanks. (I also got this on reddit as well.) Ash rework Idea Passive Change: "Master Assassin" : It takes enemies 10% 5 seconds longer to detect you, and increase the critical damage of Finishers and Stealth attacks by 200%. Daggers, Dual swords, and Throwing weapons by 200%. Additional change to Shruiken: Has a much faster projectile speed. With 100% accuracy. No change to Smoke Bomb. Smoke bomb will leave a cloud of smoke after casting that will blind enemies and obstruct vision. No change to Teleport. Bladestorm Rework: -No longer invincible, but is now a drain/second ability, can run around with the blades revealed. -Pressing E will teleport you and one Clone to deal half the damage to 2 enemies, but with a faster animation. Can NOT spam ability. -Shruiken in Bladestorm mode will throw double the blades in quick succesion, not at the same time. -Smoke bomb will have a larger stun radius and duration -Teleport will function the same. -All abilities used in Bladestorm mode will have a reduced energy cost by 25%. Edited September 11, 2016 by shadow18715 Link to comment Share on other sites More sharing options...
-BM-Mitz Posted September 11, 2016 Share Posted September 11, 2016 Daggers that are in the game as of now are not crit viable so you're forcing people with that passive. Link to comment Share on other sites More sharing options...
Nazrethim Posted September 11, 2016 Share Posted September 11, 2016 (edited) Passive: -Enemies detect you instantly or don't detect you at all, 10% would mean a fraction of a second, so it's worthless -Forces weapons on players that aren't really tailored for critical strikes save for a few Dual Blades that reach at least 10% critical chance. Shuriken: -Doesn't solve the glaring issues with it's wonky tracking that tends to select whatever it f*cking wants instead of the target you are actually aiming. Smoke Screen: -This one NEEDs a change from a Loki's Invisibility cheap knock-off to an actual and functional smoke screen Teleport: -Well this ability is mostly fine, the only problem is the augment, that reduces interactivity and makes the finisher no longer award combo counter, augment you haven't even mentioned. Bladestorm: -Toggles encourage full efficinency, meaning "Fleeting Expertise" here, and since you didn't proposed any positive change to SS we are stuck on the same boring bladespam builds. -We already have Excalibur for mindless E-spam -The "buffs" to Shuriken and Smoke Screen are nonsensical and unnecesary respectively -Yay, 25% reduced cost, which is a nice gesture from an ability that encourages using Fleeting Expertise and therefore means the cost would be meaningless anyway. Conclave: -You haven't mentioned how these work in Conclave, but just to recap Ash¡s current status in Conclave: Shuriken: Barely reliable tracking, mediocre damage, only ability worth using at all Smoke Screen: 5s duration, breaks if you take damage, attack, pick something up or sneeze. Totally pointless Teleport: good for moving next to someone else, but since it doesn't have stagger or any bonus for Ash it's just as pointless as SS Bladestorm: Pointblank range, near-aimbot accuracy required because it's once reliable soft-lock was nerfed, deals barely more damage than Slash dash (despite SD costing 1/4 and not having that aiming requirement), attacks the target once which makes it only good to kill someone who is already pretty much dead. Pointless "ultimate" ability. How does this suggestion solves all those Conclave issues I just mentioned? I recomend you, before posting a rework suggestion, to check this thread and get some tips from it: Edited September 11, 2016 by Nazrethim Link to comment Share on other sites More sharing options...
Sir.X Posted September 11, 2016 Author Share Posted September 11, 2016 Because daggers and most throwing weapons have crap crits I changed it. Smoke screen is now a actual smoke screen! Link to comment Share on other sites More sharing options...
Nazrethim Posted September 11, 2016 Share Posted September 11, 2016 I will assume the "Blind" is the pve part and is similar to Radial Blind and that the " obstruct vision " part is the conclave part, having an effect similar to Inaro's "throw sand in the eye" ability, whatever it was named. Link to comment Share on other sites More sharing options...
(PSN)Deception_Pharo Posted September 11, 2016 Share Posted September 11, 2016 2 hours ago, Nazrethim said: Passive: -Enemies detect you instantly or don't detect you at all, 10% would mean a fraction of a second, so it's worthless -Forces weapons on players that aren't really tailored for critical strikes save for a few Dual Blades that reach at least 10% critical chance. Shuriken: -Doesn't solve the glaring issues with it's wonky tracking that tends to select whatever it f*cking wants instead of the target you are actually aiming. Smoke Screen: -This one NEEDs a change from a Loki's Invisibility cheap knock-off to an actual and functional smoke screen Teleport: -Well this ability is mostly fine, the only problem is the augment, that reduces interactivity and makes the finisher no longer award combo counter, augment you haven't even mentioned. Bladestorm: -Toggles encourage full efficinency, meaning "Fleeting Expertise" here, and since you didn't proposed any positive change to SS we are stuck on the same boring bladespam builds. -We already have Excalibur for mindless E-spam -The "buffs" to Shuriken and Smoke Screen are nonsensical and unnecesary respectively -Yay, 25% reduced cost, which is a nice gesture from an ability that encourages using Fleeting Expertise and therefore means the cost would be meaningless anyway. Conclave: -You haven't mentioned how these work in Conclave, but just to recap Ash¡s current status in Conclave: Shuriken: Barely reliable tracking, mediocre damage, only ability worth using at all Smoke Screen: 5s duration, breaks if you take damage, attack, pick something up or sneeze. Totally pointless Teleport: good for moving next to someone else, but since it doesn't have stagger or any bonus for Ash it's just as pointless as SS Bladestorm: Pointblank range, near-aimbot accuracy required because it's once reliable soft-lock was nerfed, deals barely more damage than Slash dash (despite SD costing 1/4 and not having that aiming requirement), attacks the target once which makes it only good to kill someone who is already pretty much dead. Pointless "ultimate" ability. How does this suggestion solves all those Conclave issues I just mentioned? I recomend you, before posting a rework suggestion, to check this thread and get some tips from it: Knew you would be here. Link to comment Share on other sites More sharing options...
(PSN)Deception_Pharo Posted September 11, 2016 Share Posted September 11, 2016 3 hours ago, shadow18715 said: Passive Change: "Master Assassin" : It takes enemies 10% 5 seconds longer to detect you, and increase the critical damage of Finishers and Stealth attacks by 200%. Daggers, Dual swords, and Throwing weapons by 200%. Additional change to Shruiken: Has a much faster projectile speed. With 100% accuracy. ^ 5 seconds seems less. 3 hours ago, shadow18715 said: No change to Smoke Bomb. Smoke bomb will leave a cloud of smoke after casting that will blind enemies and obstruct vision ^ Allow other allies to enter it, gives the team a invisibility, if enemies are in it. 3 hours ago, shadow18715 said: -No longer invincible, but is now a drain/second ability, can run around with the blades revealed ^ ezio auditore? As for the rest, I concur with them. Link to comment Share on other sites More sharing options...
(PSN)Deception_Pharo Posted September 11, 2016 Share Posted September 11, 2016 3 hours ago, shadow18715 said: Another attempt at a rework idea for another frame. This time its Ash, considering the fact that he will receive a deluxe skin, he will most likely get a rework. Please give your opinions/ideas on this. A quick tip is at the end put, work in progress so other users know you're improving it. Link to comment Share on other sites More sharing options...
Nazrethim Posted September 11, 2016 Share Posted September 11, 2016 6 minutes ago, (PS4)Deception_Pharo said: ^ 5 seconds seems less. ^ Allow other allies to enter it, gives the team a invisibility, if enemies are in it. - It's actually much better than 10% -That would be Smoke Shadow Augment. Link to comment Share on other sites More sharing options...
(PSN)Deception_Pharo Posted September 11, 2016 Share Posted September 11, 2016 1 minute ago, Nazrethim said: - It's actually much better than 10% -That would be Smoke Shadow Augment. 1 - my opinion is 5% is less, not trying to be rude 2 - I was endeavoring to have the smoke of mist remain once the casting is done, and it would sanction team to enter or leave whenever they desire. Link to comment Share on other sites More sharing options...
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