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Ash Rework Idea: Less Edgy


Sir.X
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Another attempt at a rework idea for another frame. This time its Ash, considering the fact that he will receive a deluxe skin, he will most likely get a rework. Please give your opinions/ideas on this.

Thanks.

(I also got this on reddit as well.)

Ash rework Idea
Passive Change: "Master Assassin" : It takes enemies 10%  5 seconds longer to detect you, and increase the critical damage of Finishers and Stealth attacks by 200%. Daggers, Dual swords, and Throwing weapons by 200%.
Additional change to Shruiken:
Has a much faster projectile speed. With 100% accuracy.

 
No change to Smoke Bomb.  Smoke bomb will leave a cloud of smoke after casting that will blind enemies and obstruct vision.


No change to Teleport.


Bladestorm Rework:
-No longer invincible, but is now a drain/second ability, can run around with the blades revealed.
-Pressing E will teleport you and one Clone to deal half the damage to 2 enemies, but with a faster animation. Can NOT spam ability.
-Shruiken in Bladestorm mode will throw double the blades in quick succesion, not at the same time.
-Smoke bomb will have a larger stun radius and duration
-Teleport will function the same.
-All abilities used in Bladestorm mode will have a reduced energy cost by 25%.

Edited by shadow18715
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Passive:

-Enemies detect you instantly or don't detect you at all, 10% would mean a fraction of a second, so it's worthless

-Forces weapons on players that aren't really tailored for critical strikes save for a few Dual Blades that reach at least 10% critical chance.

Shuriken:

-Doesn't solve the glaring issues with it's wonky tracking that tends to select whatever it f*cking wants instead of the target you are actually aiming.

Smoke Screen:

-This one NEEDs a change from a Loki's Invisibility cheap knock-off to an actual and functional smoke screen

Teleport:

-Well this ability is mostly fine, the only problem is the augment, that reduces interactivity and makes the finisher no longer award combo counter, augment you haven't even mentioned.

Bladestorm:

-Toggles encourage full efficinency, meaning "Fleeting Expertise" here, and since you didn't proposed any positive change to SS we are stuck on the same boring bladespam builds.

-We already have Excalibur for mindless E-spam

-The "buffs" to Shuriken and Smoke Screen are nonsensical and unnecesary respectively

-Yay, 25% reduced cost, which is a nice gesture from an ability that encourages using Fleeting Expertise and therefore means the cost would be meaningless anyway.

 

Conclave:

-You haven't mentioned how these work in Conclave, but just to recap Ash¡s current status in Conclave:

   Shuriken: Barely reliable tracking, mediocre damage, only ability worth using at all

   Smoke Screen: 5s duration, breaks if you take damage, attack, pick something up or sneeze. Totally pointless

  Teleport: good for moving next to someone else, but since it doesn't have stagger or any bonus for Ash it's just as pointless as SS

  Bladestorm: Pointblank range, near-aimbot accuracy required because it's once reliable soft-lock was nerfed, deals barely more damage than Slash dash (despite SD costing 1/4 and not having that aiming requirement), attacks the target once which makes it only good to kill someone who is already pretty much dead. Pointless "ultimate" ability.

 

How does this suggestion solves all those Conclave issues I just mentioned?

 

I recomend you, before posting a rework suggestion, to check this thread and get some tips from it:

 

Edited by Nazrethim
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2 hours ago, Nazrethim said:

Passive:

-Enemies detect you instantly or don't detect you at all, 10% would mean a fraction of a second, so it's worthless

-Forces weapons on players that aren't really tailored for critical strikes save for a few Dual Blades that reach at least 10% critical chance.

Shuriken:

-Doesn't solve the glaring issues with it's wonky tracking that tends to select whatever it f*cking wants instead of the target you are actually aiming.

Smoke Screen:

-This one NEEDs a change from a Loki's Invisibility cheap knock-off to an actual and functional smoke screen

Teleport:

-Well this ability is mostly fine, the only problem is the augment, that reduces interactivity and makes the finisher no longer award combo counter, augment you haven't even mentioned.

Bladestorm:

-Toggles encourage full efficinency, meaning "Fleeting Expertise" here, and since you didn't proposed any positive change to SS we are stuck on the same boring bladespam builds.

-We already have Excalibur for mindless E-spam

-The "buffs" to Shuriken and Smoke Screen are nonsensical and unnecesary respectively

-Yay, 25% reduced cost, which is a nice gesture from an ability that encourages using Fleeting Expertise and therefore means the cost would be meaningless anyway.

 

Conclave:

-You haven't mentioned how these work in Conclave, but just to recap Ash¡s current status in Conclave:

   Shuriken: Barely reliable tracking, mediocre damage, only ability worth using at all

   Smoke Screen: 5s duration, breaks if you take damage, attack, pick something up or sneeze. Totally pointless

  Teleport: good for moving next to someone else, but since it doesn't have stagger or any bonus for Ash it's just as pointless as SS

  Bladestorm: Pointblank range, near-aimbot accuracy required because it's once reliable soft-lock was nerfed, deals barely more damage than Slash dash (despite SD costing 1/4 and not having that aiming requirement), attacks the target once which makes it only good to kill someone who is already pretty much dead. Pointless "ultimate" ability.

 

How does this suggestion solves all those Conclave issues I just mentioned?

 

I recomend you, before posting a rework suggestion, to check this thread and get some tips from it:

 

Knew you would be here.

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3 hours ago, shadow18715 said:

Passive Change: "Master Assassin" : It takes enemies 10%  5 seconds longer to detect you, and increase the critical damage of Finishers and Stealth attacks by 200%. Daggers, Dual swords, and Throwing weapons by 200%.
Additional change to Shruiken:
Has a much faster projectile speed. With 100% accuracy.

^ 5 seconds seems less. 

3 hours ago, shadow18715 said:

No change to Smoke Bomb.  Smoke bomb will leave a cloud of smoke after casting that will blind enemies and obstruct vision

^ Allow other allies to enter it, gives the team a invisibility, if enemies are in it.

3 hours ago, shadow18715 said:

-No longer invincible, but is now a drain/second ability, can run around with the blades revealed

^ ezio auditore? 

As for the rest, I concur with them.

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3 hours ago, shadow18715 said:

Another attempt at a rework idea for another frame. This time its Ash, considering the fact that he will receive a deluxe skin, he will most likely get a rework. Please give your opinions/ideas on this.

A quick tip is at the end put, work in progress so other users know you're improving it.

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