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Doom4 snapmap tipps for object placement (together or in line)


Severuslanskerr
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Hi, since im not the only one playing in doom4s snapmap editor i wanted to ask how so many people are making perfect looking custom walls that snap together in perfect alinement and angles without anything sticking out or missing ...

 

i theory it should be easy, but you have to manually move the walls (or objects) together without coordinates or degrees and im never get them to fit together or look like a single tile/wall (just wasted around 10 hours getting a  nearly seamless "sky" and a single wall for the big grid room... its really tedious 

 

Does anyone know a tip or know how they are doing it in their maps??

I really think that there must be an easier way of snapping walls together in this mode....

 

thanks in advance to the lone wanderer that may find this thread and actually knows what im talking about

 

(sorry for my bad english ... im not quiet used to it)

 

 

 

 

Edited by Severuslanskerr
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