Can anyone confirm the mechanics of a status proc per pellet on a shotgun?
Specifically, if you have a shotgun firing 7 pellets based but modded for 100% status and 180% multishot you are firing 19.8 pellets per round. I got that so far. But if you have it modded for 2 elements plus its base slash, impact and puncture damage how do you calculate odds on which proc per pellet? Does each pellet proc each status or do they each have a chance to proc the respective status effect based upon what % of the total expected damage is coming from that damage type?
Thanks fellow Tenno.
Also is it possible to double proc with a melee and weeping wounds almost like a red crit?
Question
Zyba
Can anyone confirm the mechanics of a status proc per pellet on a shotgun?
Specifically, if you have a shotgun firing 7 pellets based but modded for 100% status and 180% multishot you are firing 19.8 pellets per round. I got that so far. But if you have it modded for 2 elements plus its base slash, impact and puncture damage how do you calculate odds on which proc per pellet? Does each pellet proc each status or do they each have a chance to proc the respective status effect based upon what % of the total expected damage is coming from that damage type?
Thanks fellow Tenno.
Also is it possible to double proc with a melee and weeping wounds almost like a red crit?
Edited by ZybaUpdate
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