Nazrethim Posted October 4, 2016 Share Posted October 4, 2016 Tittle. Stances as mods would be removed, the stance slot replaced by two buttons (similar to the Ayatan button on Mods segment). Those buttons would be: Select Combos: Select the combos you have learned, only one of each type (RMB, pause, hold, forward). Learn new combos: Opens a menu similar to the Focus tree. You start in the "root" that does nothing and from there 4 branches spread out. One for each type of combo. Each "node" unlocks a combo, each node can be upgraded further to grant the combo better damage multipliers. For example, a Heavy Blade would first unlock the 'pause' combo of Rending Crane stance, then unlock the pause combo of Cleaving Whirlwind and then Tempo Royale. All combos would start with the same multipliers of 50% for 'pause' and 'hold' and 25% for 'RMB'. Each melee weapon type would have it's own tree, which is leveled up by killing with the melee weapon (equipping it increasing affinity gains). Killing with a Skana for example, would unlock Sword combos, which can then be used if the player equips another sword. Additionally, Teshin would offer a daily/weekly Sword Alone Challenge, where he test your mastery of a given melee weapon (you go into a simulacrum style mission with only your currently equipped melee weapon and your powers locked, so you have to rely on your melee) which will award a lot of affinity for that specific weapon type. The combos would have a set cost and more advanced combos down the tree would cost a lot of weapon afinity. Combos learned can be chosen individually, one of each type, so the player will be able to customize his/her melee style. Thoughts? Ideas?. Link to comment Share on other sites More sharing options...
LordOfScrugging Posted October 4, 2016 Share Posted October 4, 2016 It would be cool if you can pick and choose combos from stances you own (or "mastered") where you can hate the breaking bull combo and have it in tempo royale. Link to comment Share on other sites More sharing options...
CCamp88 Posted October 4, 2016 Share Posted October 4, 2016 (edited) A while back there was talks of learning/increasing combos by actually using them in combat. I've always been waiting for it. I definitely think the whole stance/combos could use some loving. Not necessarily a complete overhaul, but some changes and additions for sure. I definitely think a tree style upgrading system, where you could individualize to your own liking would be nice. It would be nice to actually increase your melee abilties by using them more in mission, rather than just using endo to unlock it. It sorta like everyone levels a stance more so for the mod points. It unlocking more combos is sorta just a bonus and it pretty much causes people to pay less attention, and overlook combos in generally. If there was more interaction with combos in general would be nice. When i first started, i kinda figured they were gonna have different mods that you would use to essentially make your own combo. For example, you have 8 (or however many, unlocking more as you level up) mod slots, then you could use different mods to make the order of moves performed in a combo. Having mods for different types of slashes, stabs, kicks/punches, spins, and so on. These mods would have base damage then synergize or give additional bonuses depending on the order you put them in. Anyways, I like the concept Has my Tenno stamp of approval Edited October 4, 2016 by CCamp88 Link to comment Share on other sites More sharing options...
Askell91 Posted October 4, 2016 Share Posted October 4, 2016 This is a space military shooter game... why do you even think about melee...oh ..wait Link to comment Share on other sites More sharing options...
Slaviar Posted October 4, 2016 Share Posted October 4, 2016 While stance 2.0 would be nice I don't think it's necessary. It could be solved by simply adding combos to bad stances (yes, I'm looking at you, Shimmering Blight, and yes, you too, Iron Phoenix) and make them all use same polarity Link to comment Share on other sites More sharing options...
Glitch_Kitten Posted October 4, 2016 Share Posted October 4, 2016 rip all those dudes that payed 300p for tempo royale Link to comment Share on other sites More sharing options...
Rehtael7 Posted October 4, 2016 Share Posted October 4, 2016 3 hours ago, Slaviar said: While stance 2.0 would be nice I don't think it's necessary. It could be solved by simply adding combos to bad stances (yes, I'm looking at you, Shimmering Blight, and yes, you too, Iron Phoenix) and make them all use same polarity I think the difference in polarity is to imply that certain weapons within a type have certain properties. Like Swirling Tigers is more for axes/ sickles where Crossing Turds is for actual swords. Link to comment Share on other sites More sharing options...
Slaviar Posted October 4, 2016 Share Posted October 4, 2016 5 minutes ago, Rehtael7 said: I think the difference in polarity is to imply that certain weapons within a type have certain properties. Like Swirling Tigers is more for axes/ sickles where Crossing Turds is for actual swords. I don't think so. Many dual swords use Swirling Tiger Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now