FightLikeAKrogan Posted January 27, 2013 Share Posted January 27, 2013 It's annoying to knock down several enemies, only to have my sword uselessly swipe at the air, while my victims get up. Similarly, it's also irritating to try and slice an enemy who's above or below me on stairs, only to have the sword smack air. Maybe a fighting game-like system for high and low attacks would work nicely. Link to comment Share on other sites More sharing options...
eelektrik Posted January 27, 2013 Share Posted January 27, 2013 I would like to see melee attacks change more based on how high or low you are aiming, but not automatically target things. Although in addition to that, would be cool if a downed enemy is low enough on health you could press X or whatever you have your use key assigned to, to do an execute manuever. Link to comment Share on other sites More sharing options...
Blatantfool Posted January 27, 2013 Share Posted January 27, 2013 Use your jumping attack. It hits them when they are down. Link to comment Share on other sites More sharing options...
eelektrik Posted January 27, 2013 Share Posted January 27, 2013 Use your jumping attack. It hits them when they are down. That is an effective tactic in most situations, but should it be the only tactic for hitting people on the ground? Link to comment Share on other sites More sharing options...
Blatantfool Posted January 27, 2013 Share Posted January 27, 2013 That is an effective tactic in most situations, but should it be the only tactic for hitting people on the ground? For now, perhaps. As far as I am aware the current melee system is subject to change anyway. If a combo simple combo system where ever implemented they could have some attack hit low or high. Link to comment Share on other sites More sharing options...
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