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Endless Mission - Fight Longer, More Rewards


Kai
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Essentially - Endless Missions are not really worth it at the moment. The fact the rewards are already based on rotations (A, B, and C) and are fixed, making it so playing the mission longer basically means the following:

  • Fight stronger enemies.
  • Increased chance of losing (and all the rewards gained so far) via being overwhelmed (Defense for one or enemies instantly killing an Excavator)
  • Same rewards.

 

So what I would like to propose is to re-sequence the rotation on all Endless Missions (Survival, Defense, Interception, Excavation) to A, B and C simply instead of A, A, B, C. This will reduce the grind for players attempting to retrieve an item in Rotation C but of course that's not all.

After reaching the end of the first rotation, it will provide another reward on the second reward so it would appear like A+A, A+B, A+C. I'll list it down for a much easier view.

  • Round 5/1st Message Decoded/Artifact Recovered: Rotation A Reward
  • Round 10/2nd Message Decoded/Artifact Recovered: Rotation B Reward
  • Round 15/3rd Message Decoded/Artifact Recovered: Rotation C Reward
  • Round 20/4th Message Decoded/Artifact Recovered: Rotation x2 A Rewards
  • Round 25/5th Message Decoded/Artifact Recovered: Rotation A + B Rewards
  • Round 30/6th Message Decoded/Artifact Recovered: Rotation A + C Rewards
  • Round 35/7th Message Decoded/Artifact Recovered: Rotation B + A Rewards
  • Round 40/8th Message Decoded/Artifact Recovered: Rotation x2 B Rewards
  • Round 45/9th Message Decoded/Artifact Recovered: Rotation B + C Rewards
  • Round 50/10th Message Decoded/Artifact Recovered: Rotation C + A Rewards
  • Round 55/11th Message Decoded/Artifact Recovered: Rotation C + B Rewards
  • Round 60/12th Message Decoded/Artifact Recovered: Rotation x2 C Rewards

And after Round 60 or the 12th Message Decoded or Artifact Recovered, it restarts back to the Rotation on Round 20 or 4th Message Decoded or Artifact Recovered which is x2 A Rewards. While this certainly allows players to face stronger enemies, it is by all means, giving them twice the reward for the enemy they need to face.

 

Edited by Harowing
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