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Shadows of the Dead


(XBOX)GeckoGenesis
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duration lessens the health drain and strength add to their health pool.

so if you make a shadows build, you got yourself a decent terrify build too, just gotta fix the range a bit

 

pulled from the Wiki

 

  • Nekros summons 4 / 5 / 6 / 7 shadow copies of his most recently slain enemies, prioritizing the strongest enemy groups among those killed to summon. The copies retain the level and stats of their original selves but will gain 25% / 50% / 75% / 150% damage, 15% / 35% / 65% / 100% shields and 15% / 35% / 65% / 100% health, with each copy losing 3% of their health per second while active. The copies spawn randomly within a 10 meter radius and will fight for Nekros until they die either to enemy fire or their own degenerating health.
    • Damage, shield and health bonus are affected by Power Strength, while the number of active Shadows is not.
    • Shadows of the Dead's damage, shield and health bonuses are additive bonuses that are applied to a shadow copy's total damage and total health. For example, +30% power strength will increase the damage and health bonuses to 1.5 × 1.3 = 195% and 1 × 1.3 = 130% respectively at max rank. A copy whose original had 200 total health and dealt 100 damage per attack will have 200 × (1 + 1.3) = 460 health when summoned and will inflict 100 × (1 + 1.95) = 295 damage per attack.
    • Health drain per second is affected inversely by Power Duration.
    • Spawn radius is not affected by Power Range.
    • The number of active Shadows is displayed on the ability icon.
  • Casting the ability again (default 4) while there are Shadows still active performs additional functions:
    • Fully replenishes active Shadows' shields and health on each recast. If the number of active Shadows are at maximum capacity, Nekros will perform a shortened animation.
    • When the number of active Shadows falls below the maximum, Nekros performs the full summoning animation to create additional Shadows up to the maximum capacity. This function can only be performed when there are slain enemies in Nekros' recently-killed list (see Summoning Priority tab below).
    • Active Shadows that are more than 30 meters away from Nekros will teleport into Nekros' spawn radius.
Edited by (PS4)Elctrcstel
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43 minutes ago, (PS4)joshw1400 said:

I use:

Aura: Rejuvenation(for desecrate augment)

-Blind Rage

-Primed Continuity

-Constitution

-Stretch

-Despoil

-Shield of Shadows

-Equilibrium

-Vitality

My shadows last for about a round or 2 on akkad before I can recast them and you get a nice 76% damage reduction.

How many forma?

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