(PSN)Xx-Ribbium-xX Posted October 20, 2016 Share Posted October 20, 2016 I understand melee players need major assistance at getting kills however I think stagger is something that really needs to be removed and replaced with something that isn't infuriatingly annoying i vote for a mobility decrease or speed decrease but not something that isn't immobilising Link to comment Share on other sites More sharing options...
PrVonTuckIII Posted October 20, 2016 Share Posted October 20, 2016 How in the world is it immobiliizing? If you want a speed decrease, mod your weapon for Cold. Link to comment Share on other sites More sharing options...
(PSN)Xx-Ribbium-xX Posted October 20, 2016 Author Share Posted October 20, 2016 Just now, PrVonTuckIII said: How in the world is it immobiliizing? If you want a speed decrease, mod your weapon for Cold. Because you can get staggered while aim gliding or while rolling or even while jumping Link to comment Share on other sites More sharing options...
Stormdragon Posted October 20, 2016 Share Posted October 20, 2016 1 minute ago, PrVonTuckIII said: How in the world is it immobiliizing? If you want a speed decrease, mod your weapon for Cold. You can't mod your weapon for cold unless it has innate cold damage. On topic: I agree that losing control on my character and leading it to die almost instantly is annoying (tipedo spam pls) so I'd be all in for some kind of movility reduction on hit Link to comment Share on other sites More sharing options...
PrVonTuckIII Posted October 20, 2016 Share Posted October 20, 2016 Just now, (PS4)Xx-Ribbium-xX said: Because you can get staggered while aim gliding or while rolling or even while jumping ... I'm confused now. Are you referring to the stagger that you place on enemies by hitting them with certain melee weapons? Because that's what you implied. The only way to get 'staggered' by enemy units is by select units. And all of those can be combated by simply blocking. We can't be invincible, obviously. Link to comment Share on other sites More sharing options...
(PSN)Xx-Ribbium-xX Posted October 20, 2016 Author Share Posted October 20, 2016 5 minutes ago, PrVonTuckIII said: ... I'm confused now. Are you referring to the stagger that you place on enemies by hitting them with certain melee weapons? Because that's what you implied. The only way to get 'staggered' by enemy units is by select units. And all of those can be combated by simply blocking. We can't be invincible, obviously. You can't block when you only have a gun out Link to comment Share on other sites More sharing options...
(PSN)Xx-Ribbium-xX Posted October 20, 2016 Author Share Posted October 20, 2016 6 minutes ago, PrVonTuckIII said: ... I'm confused now. Are you referring to the stagger that you place on enemies by hitting them 11 minutes ago, PrVonTuckIII said: How in the world is it immobiliizing? If you want a speed decrease, mod your weapon for Cold. The only way to get 'staggered' by enemy units is by select units. And all of those can be combated by simply blocking. We can't be invincible, obviously. You do know we are talking about pvp not pve? Link to comment Share on other sites More sharing options...
PrVonTuckIII Posted October 20, 2016 Share Posted October 20, 2016 Just now, (PS4)Xx-Ribbium-xX said: You can't block when you only have a gun out I'm sorry, but I'm really confused as to what you're referring to. I'm getting a vibe that you're talking about melee combos that lock you in their animations. Is that it? Link to comment Share on other sites More sharing options...
(PSN)Xx-Ribbium-xX Posted October 20, 2016 Author Share Posted October 20, 2016 Just now, PrVonTuckIII said: I'm sorry, but I'm really confused as to what you're referring to. I'm getting a vibe that you're talking about melee combos that lock you in their animations. Is that it? You do know I'm talking about conclave right? Link to comment Share on other sites More sharing options...
PrVonTuckIII Posted October 20, 2016 Share Posted October 20, 2016 Just now, (PS4)Xx-Ribbium-xX said: You do know I'm talking about conclave right? Ohhhh. Damn. Probably should have seen that. My bad. But at the same time, for the few times that I've played Conclave, I've seen that the stagger is fine, but I suppose that it shouldn't be able to occur at any given time (ie - not while maneuvering, or attack, etc). Link to comment Share on other sites More sharing options...
(PSN)Xx-Ribbium-xX Posted October 20, 2016 Author Share Posted October 20, 2016 Just now, PrVonTuckIII said: Ohhhh. Damn. Probably should have seen that. My bad. But at the same time, for the few times that I've played Conclave, I've seen that the stagger is fine, but I suppose that it shouldn't be able to occur at any given time (ie - not while maneuvering, or attack, etc). Its the while maneuvering part that personally annoys me Link to comment Share on other sites More sharing options...
Nazrethim Posted October 20, 2016 Share Posted October 20, 2016 2 hours ago, (PS4)Xx-Ribbium-xX said: I understand melee players need major assistance at getting kills however I think stagger is something that really needs to be removed and replaced with something that isn't infuriatingly annoying i vote for a mobility decrease or speed decrease but not something that isn't immobilising Yeah, I agree that Stagger is very annoying and disrupting. I personally have suggested replacing it for "encumbering on hit for 2s". What's encumbering? well, essentially it would prevent the player affected from using Bulletjump, Aimglide and Wall Latch for the duration. It would cut off the easy escape tools, but leave ground based evasion, double jump and wall hop intact and wouldn't cause lose of control. Link to comment Share on other sites More sharing options...
(PSN)Xx-Ribbium-xX Posted October 20, 2016 Author Share Posted October 20, 2016 4 hours ago, Nazrethim said: Yeah, I agree that Stagger is very annoying and disrupting. I personally have suggested replacing it for "encumbering on hit for 2s". What's encumbering? well, essentially it would prevent the player affected from using Bulletjump, Aimglide and Wall Latch for the duration. It would cut off the easy escape tools, but leave ground based evasion, double jump and wall hop intact and wouldn't cause lose of control. Sounds good as long as you could roll away Link to comment Share on other sites More sharing options...
Nazrethim Posted October 20, 2016 Share Posted October 20, 2016 Just now, (PS4)Xx-Ribbium-xX said: Sounds good as long as you could roll away Of course, it only cuts off aerial escapes, but you can roll, backspring, run, jump, double jump, wall hop or counterattack with your own melee or gun. Link to comment Share on other sites More sharing options...
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