GenericGames Posted October 30, 2016 Share Posted October 30, 2016 Having a button that selects all mods in the current stack except for 1 would be amazing for people that want to sell their mods for credits or dissolve them into endo. Link to comment Share on other sites More sharing options...
Imaru Posted October 30, 2016 Share Posted October 30, 2016 Well you can select all in a stack by middle clicking on a mod, but that would select the entire stack, not all but one. Link to comment Share on other sites More sharing options...
GenericGames Posted October 30, 2016 Author Share Posted October 30, 2016 Just now, Imaru said: Well you can select all in a stack by middle clicking on a mod, but that would select the entire stack, not all but one. Yea, I know. That is why I am suggesting a all-1 Link to comment Share on other sites More sharing options...
Armed_Monkey Posted October 30, 2016 Share Posted October 30, 2016 maybe a setting in the options that changes the behaviour of the middle mouse "click" that leaves a pre-set amount eg I change this setting to 5, now when I middle mouse click on a stack of 27 mods to convert to endo it leaves 5... Link to comment Share on other sites More sharing options...
appleiron Posted October 30, 2016 Share Posted October 30, 2016 20 minutes ago, Armed_Monkey said: maybe a setting in the options that changes the behaviour of the middle mouse "click" that leaves a pre-set amount eg I change this setting to 5, now when I middle mouse click on a stack of 27 mods to convert to endo it leaves 5... I like this idea. Still want to be able to fuse a mod into itself again though :( Link to comment Share on other sites More sharing options...
Trittium00 Posted October 30, 2016 Share Posted October 30, 2016 What's the problem with just typing in the number of mods you want to sell/dissolve? Have 376 mods in the stack? Select it and type in 375. It takes the whole of two seconds, it's seriously not that difficult. The sheer laziness of some people that want developers to go away and make a button to do everything for them when the solution already exists. Link to comment Share on other sites More sharing options...
Shaonia Posted October 30, 2016 Share Posted October 30, 2016 20 minutes ago, Trittium00 said: What's the problem with just typing in the number of mods you want to sell/dissolve? Have 376 mods in the stack? Select it and type in 375. It takes the whole of two seconds, it's seriously not that difficult. The sheer laziness of some people that want developers to go away and make a button to do everything for them when the solution already exists. The problem is when you have a hundred different mods to sell/dissolve and it very quickly becomes extremely annoying to input the numbers for each and every mod. Link to comment Share on other sites More sharing options...
Trittium00 Posted October 30, 2016 Share Posted October 30, 2016 That may be, but is it really worth going to the effort of coding some new kind of function in the mod menu that is so specific, when an alternative method already exists for an issue that can be classified as little more than a mild inconvenience? I would say not. Link to comment Share on other sites More sharing options...
Armed_Monkey Posted October 30, 2016 Share Posted October 30, 2016 16 minutes ago, Trittium00 said: That may be, but is it really worth going to the effort of coding some new kind of function in the mod menu that is so specific, when an alternative method already exists for an issue that can be classified as little more than a mild inconvenience? I would say not. "bothering" is the difference between a good and bad game Link to comment Share on other sites More sharing options...
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