Johner210 Posted November 4, 2016 Share Posted November 4, 2016 When a Fissure/Relic sabotage mission turns into an exterminate mission, the reactants (usually)don't drop at a high enough rate to open the relic. Sabotage needs either a general increase in reactant drop rate, or an increase when it turns into an exterminate to counter this. Link to comment Share on other sites More sharing options...
(PSN)abbacephas Posted November 4, 2016 Share Posted November 4, 2016 On a related note: why does this even happen? I've encountered this a few times and it's really disconcerting. Is it a bug? A glitch? What? Link to comment Share on other sites More sharing options...
FierceRadiance Posted November 4, 2016 Share Posted November 4, 2016 ...Would that be...an Extermitage? Or a Sabonate? More on point, I think OP is right. If DE wants to continue to allow this somewhat-unlikely circumstance to occur, they need to address the drop rates to keep it viable. Another way to address it would be to just switch this possibility off for Relic missions. Link to comment Share on other sites More sharing options...
Yuzai_No Posted November 5, 2016 Share Posted November 5, 2016 I agree with this. DE needs to either spawn more enemies/ increase reactant drop rate/give us an endless spawning of enemies after destroying the core/targets Players who are late at joining sabotage fissures often lacks of reactants by the end of it Link to comment Share on other sites More sharing options...
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