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How about scaling the amount of void traces rewarded from void alerts to difficulty?


(XBOX)Kuhl MC
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Getting 10 void traces for a lv 45-50 sabotage is no incentive to actually do it, if you can run a lv 6-8 extinction on Earth without using a relic to get up to 20 or more instead. Here's my suggestion: The four void branches refer to different difficulty levels (T1-T4) already. Simply scale the rewards according to difficulty tier: T1(10 traces), T2(20 traces), T3(30 traces) and T4(40 traces). It's not too much, as you can only do an alert once, but definitely more tempting (By the way: You already increased the ENDO rewards for alerts on later planets from 80 to up to 150; simply do the same here ;-).

Edited by (XB1)Kuhl MC
Some spelling errors
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