AdunSaveMe Posted November 20, 2016 Share Posted November 20, 2016 (edited) Reactant drops are a bit too low in endless as it is but it isn't helped by the fact that sometimes you have to just stop playing the game to get enemies to corrupt. If you're running a frame with a lot of AOE (or, you know, just playing the game properly, like it was designed) you'll kill things before they get corrupted, and sometimes it can take a long, boring time for rifts to spawn. To solve this, each fissure should result in at least a minimum number of corrupted enemies. Let's say for example this number is ten. There's only three normal enemies available to be corrupted. The fissure will corrupt those three, then spawn seven more corrupted units. If there's already ten or more units available to be corrupted, it won't spawn any new ones. Or just make fissures pop up more, I don't know. But I think this would be better. No more hiding in a corner and going to make lunch to avoid killing things just so you can get enough reactant for the next relic. Edited November 20, 2016 by AdunSaveMe Link to comment Share on other sites More sharing options...
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