Callback Posted November 21, 2016 Share Posted November 21, 2016 (edited) 9 hours ago, RobWasHere said: We need roll keys. We have those, they just aren't bound by default. Check your keybind menu. But the normal Q/E would interfere with our normal binds so you have to come up with something weird. The big thing I want is to use the old movement in Corpus tilesets, and give us a better map/radar in open space Grineer ones. Even just let us rely solely on the edge of our screen to find things, and keep important indicators there. Pan the camera out way more than it already is, especially when meleeing. Grineer enemy density seems a bit high too. Lower the numbers and buff their durability a bit. And adjust the "incoming projectile" warning to apply only within a certain proximity. Having it constantly flashing because something on the opposite end of the map fired a missile is not helpful. Have it show up only when something is actually in range to where flares or a core vent will dislodge it. Edited November 21, 2016 by Callback Link to comment Share on other sites More sharing options...
Almagnus1 Posted November 22, 2016 Author Share Posted November 22, 2016 I want to touch back on the "git gud" argument for a second. For me to get good, I also need to get geared - which means being an archwing Dalek and chanting "EXTERMINATE!" while running that mission because of the higher mob density and likelyhood of being able to easily complete the mission. 7 hours ago, Callback said: And adjust the "incoming projectile" warning to apply only within a certain proximity. Having it constantly flashing because something on the opposite end of the map fired a missile is not helpful. Have it show up only when something is actually in range to where flares or a core vent will dislodge it. We also need an impact countdown, so we can possibly get under cover and use terrain to avoid the hazard. Link to comment Share on other sites More sharing options...
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