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Eximus Units Difficult to Discern Between Enemy Types


owendawgx
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The biggest example of this is infested eximus ancients.

3 types of ancients (disruptor, healer and toxic), all mostly indiscernible based on the replacement of their names with "Parasitic Eximus", apart from certain contextual clues.

I would argue that I should be able to tell specifically what each enemy is based on its name instantly upon looking at it, rather than having to take that split second to go over which auras are stacked on what  and which shade of ancient they are (especially when Eximus units glow in different colors themselves).

Interested to see if I'm alone on this or if others think changing it would improve game clarity as well.

 

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