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FPS and Processing issue


(XBOX)XGN DrFeelGood
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   The recent update brought nice additions such as material caches and some performance enhances; but a new challenge has happened. Some of the performance enhancement has shifted over from the balance to weigh more heavily on mission gameplay and has slashed speeds at other places. Maybe this is a experience based issue or console related; but a few areas in performance did fall back significantly. The Arsenal and mission selection has slowed down, while issues have come to the gameplay it's self. When selecting a loadout a few seconds was all it took as it was brief when exiting the arsenal to continue to move about the ship; but it has slowed to a craw as it would freeze in place as if it might stop working then resume as normal after waiting, which is a sudden chance in performance. Second as a uncommon experience is mission selecting and waiting to join a squad. When connecting to others the game would freeze a few times, which would lead to restarting the game, restarting the game, and even restarting the console to resolve it. Lastly in the occurrence of sudden issues in game play performance is the sudden mix of some effects in the game play that would cause the game to freeze, then close the game to be restarted. Two of these seen mix ups that have gone wrong is some effects that happen in gameplay while a Rhino ability is being used. While none was seen with Vauban's Bastille and Vortex to slow down game play it was noticed that Ember's 'World on Fire' ability with Rhino's 'Roar' has a significant chance for the game to stop working and a another instance was seen when a Quanta's primary fire mode was used and another player used Rhino's 'Roar' ability caused the game to stop working. Not all areas were testing in regards to these two unique drops in performance; but some potential concerns to this is plausible to other issues that may result. With another look to test gameplay performance some further issues can be fixed, such as the potential of more than 2 players using Ember's "World on Fire';ability to make the game stop performing or slow the game so sharply that the console controller would have to be disconnected and reconnected as a attempt to maneuver when a player would get stuck walking in place. While again these may be unique issues it does help to find a solution to manage performance for a future update; so quality gameplay is resumed and unique occurrences, such as a team of Ember Primes can be supported, as well as other qualities of game play that have effects that happen in their unique situations too.

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