Dazko Posted July 4, 2013 Share Posted July 4, 2013 So for anyone who has played L4D you know that the boss infested each have a distinct sound when they are walking, running or attacking. This give the players a chance to know what is ahead in order to prepare their next move as well as give them a warning so that something can't sneak up on them. The only times I have trouble with a disruptor or toxic is when they sneak up on you. A lot of the time I see they charge from across the map and hit people without them being aware of the oncoming threat whatsoever. I know one of the points of being a space ninja is to be alert but on high level defense if you have a corridor that you need to bottle neck you cant really be aware of whats around you. I often hear people whine that toxics or disruptors are to powerful and need to be balanced, this can essentially nerf them without effecting any stats. Link to comment Share on other sites More sharing options...
Fireblac Posted July 4, 2013 Share Posted July 4, 2013 Yeah in L4D you would know way ahead of time when one of the special infested was around and I thought it was pretty cool and intimidating at the same time. So I agree that would be awesome. Link to comment Share on other sites More sharing options...
iPrevenge Posted July 4, 2013 Share Posted July 4, 2013 It's crazy how many times this game has received suggestions to be more like L4D. Link to comment Share on other sites More sharing options...
Dazko Posted July 4, 2013 Author Share Posted July 4, 2013 It's crazy how many times this game has received suggestions to be more like L4D. 4 person co-op games are bound to be compared to other 4 person co-op games, especially one that did it very well Link to comment Share on other sites More sharing options...
MegamanLegends Posted July 4, 2013 Share Posted July 4, 2013 Well.. they can't just copy other game's idea... but its reallly cool if like that added to the game Link to comment Share on other sites More sharing options...
Zwolf77 Posted July 4, 2013 Share Posted July 4, 2013 I love the Idea of a frightening yet notifying sound of the ancients. Link to comment Share on other sites More sharing options...
Phoenix86 Posted July 4, 2013 Share Posted July 4, 2013 more distinct sounds for the heavy units would be awesome! infesteds lack of this and corpus too (shockwave moas could have a heavier "stomp sound" when they walk or run) Grinners are easly identificable by sounds as heavygunners and bombards use different weapons with different sounds... So why not different walking sounds for corpus and different "roars/screams" for infested? i totally support this! Link to comment Share on other sites More sharing options...
Dazko Posted July 4, 2013 Author Share Posted July 4, 2013 Well.. they can't just copy other game's idea... but its reallly cool if like that added to the game the entire game industry is based around using ideas from other games, there is no such thing as an original idea anymore because it usually was done by someone before hand. The trick is to take that idea and make it your own. Link to comment Share on other sites More sharing options...
PaperAlien Posted July 7, 2013 Share Posted July 7, 2013 Well.. they can't just copy other game's idea... but its reallly cool if like that added to the game Actually, they can. It's such a general and basic concept that can't be copyrighted/patented. Sort of like rectangular smartphones with rounded edges.... oh wait that was Apple. Link to comment Share on other sites More sharing options...
Taranis49 Posted July 12, 2013 Share Posted July 12, 2013 Making it so Ancients aren't completely silent has been mentioned elsewhere, and needs to be done. The number one sense that alerts someone to a danger is hearing. It's beyond silly that the hulking things don't even have audible footsteps when charging across a tile floor. Link to comment Share on other sites More sharing options...
[DE]George Posted July 12, 2013 Share Posted July 12, 2013 Yes, we will be giving the Ancients distinct sound in the coming months. Link to comment Share on other sites More sharing options...
Endrance Posted July 12, 2013 Share Posted July 12, 2013 Yes, we will be giving the Ancients distinct sound in the coming months. George always surprising us with awesome sounds! Link to comment Share on other sites More sharing options...
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