Dealarr Posted December 12, 2016 Share Posted December 12, 2016 Hello Mr and Ms DE Went for a bit of a smash with the old Nikana P and BJ stance, the melee feels way more intuitive now. Before there was abit of delay and awkward pauses, now it feels fluid. Like the warframes are no longer lagging as if they had a shortage of circuits in how to perform their next movement. (It will be awesome if we can introduce a thrust forward move in Zato's Creed, it will just feel complete. Maybe even just copying over Destreza charge attack, that's a pretty feel good move). Could we have more challenging bosses for Survival missions? Currently it is either not enough LS or 90%+ at a constant. If we have bosses that forces everyone to be present in one room before it can take damage with other interesting mechanics that may or may not drop rewards, it will help improve and intensify Survival modes by forcing activation of LS units after boss kill, forcing future game play for players to unite faster when these bosses appear. Link to comment Share on other sites More sharing options...
maxyboy400 Posted December 12, 2016 Share Posted December 12, 2016 So like a universal sentient group? Link to comment Share on other sites More sharing options...
RoboticApplesWithLasers Posted December 12, 2016 Share Posted December 12, 2016 I think the solution to making survival modes feel more intense is to separate the group. you are strongest together, so it makes sense that if the players were locked away from each other for a set amount of time (every 5th minute). then it would make the missions more difficult. Link to comment Share on other sites More sharing options...
(PSN)H3x3wahn Posted December 12, 2016 Share Posted December 12, 2016 Please, don't use BJ as short for Blind Justice. ;) Link to comment Share on other sites More sharing options...
Dealarr Posted December 12, 2016 Author Share Posted December 12, 2016 52 minutes ago, maxyboy400 said: So like a universal sentient group? Yes, similiar mechanics but different bosses for different race. Since survival now is all about separating ourselves to get enough kills instead of sticking together, that's reality. Link to comment Share on other sites More sharing options...
RoboticApplesWithLasers Posted December 12, 2016 Share Posted December 12, 2016 7 minutes ago, Dealarr said: Yes, similiar mechanics but different bosses for different race. Since survival now is all about separating ourselves to get enough kills instead of sticking together, that's reality. I have the opposite problem, people stick too closely together in survival and you need to to get exp, the game needs to be made more open and require less dependence on others. I hate how the meta of all missions is forcing players together, survival is the best mission type to just leave the rest behind and do it myself and I'd rather more missions emphasized this, rather than removing this strength from the mission that best demonstrates it. Link to comment Share on other sites More sharing options...
(PSN)CaptainIMalik Posted December 13, 2016 Share Posted December 13, 2016 We don't need more challenging boss fights, we need 'better' boss fights Link to comment Share on other sites More sharing options...
Blur410 Posted December 13, 2016 Share Posted December 13, 2016 Moar bullet sponges? Or moar fights that take 3 hours? Link to comment Share on other sites More sharing options...
(PSN)CaptainIMalik Posted December 13, 2016 Share Posted December 13, 2016 (edited) 5 minutes ago, Blur410 said: Moar bullet sponges? Or moar fights that take 3 hours? To be able to cancel mid animation To be able to lock on To be able to do back steps Remove any immunity phases Don't force players to use range weapons even if it is ideal Make the player use their reflexes and when to time dodge. Look at the Nameless King in Dark Souls 3 and there we have a more awesome game Edited December 13, 2016 by (PS4)CaptainIMalik Link to comment Share on other sites More sharing options...
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