Teadude Posted December 29, 2016 Share Posted December 29, 2016 (edited) I've thought of a mech boss for corpus for desert/sand tilesets. I painted it up in photoshop trying to stick close to corpus design but i think i've strayed off somewhat. This mech is used to takeover grineer bases on desert planets. Maybe, as an invasion event, the grineer seeks the tenno for help and we face this mech as a boss battle. It's main weapons are blade, gun and feet. Blade can sweep the floor, and strike down causing an AoE effect. Melee attacks similar to that of Lephantis. Gun is a concentrated laser beam that has little splash damage but can tear through armor. It is a continuous beam, but when this fires, players have the chance to cause damage at the barrel of the gun, damaging the hand. It's feet can stomp, causing an AoE similar to that of the MOAs, and a direct hit can tear shields and kill if HP is low enough. Artwork (drawn and painted by me) Spoiler I've thought more on the boss battle sequences. The player can fight this enemy in stages, often within the desert ruins/clay cities. The boss will move alot and is very agile. I'll think of the stages later Edited December 29, 2016 by Teadude Link to comment Share on other sites More sharing options...
(XBOX)ashes of suvius Posted December 29, 2016 Share Posted December 29, 2016 I like the artwork and all but my first thought is that its not animalistic enough to fit the corpus proxy theme. Just my two cents. Link to comment Share on other sites More sharing options...
Danjal777 Posted January 1, 2017 Share Posted January 1, 2017 It looks like a sentient Link to comment Share on other sites More sharing options...
Almighty_Jado Posted January 3, 2017 Share Posted January 3, 2017 On 1/1/2017 at 3:17 PM, Danjal777 said: It looks like a sentient Yup. With some re tweaking maybe it could even be used an actual fight between you and Hunhow himself! Link to comment Share on other sites More sharing options...
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