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Capture rework suggestion


(PSN)ATreidezz
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I always think that capture mission is boring, too fast, nothing great about it. What dont we spice up the chase part abit?

I was thinking about adding obstacle course with multiple paths in it, something like secret room in the void, but with a target to chase. The target will be able to shut down/close some of the paths, forcing players to adapt & change paths quickly.

Th inspiration of this idea came from Assassins Creed game.

Example of the pursuit (skip to 3:42 for pursuit)

 

Edited by (PS4)ATreidezz
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If you go in at the recommended level, with unmaxed weapons, it gets harder. Or Sedna Capture. there's a bit of challenge there. My issue is always the Nufllifier targets. Or the Arctic Eximus ones.

But, that's where a Sunika Kubrow comes in.

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