Calvyr Posted March 4, 2017 Share Posted March 4, 2017 It's not a really big thing, but I think that changing the interaction to Capture a target or Activate Life Support in Survivals to a channel instead of a locked-in animation would help with survivability. Essentially, the way that it is now, when you interact with either a downed capture target or Life Support tower, you are locked into that animation, but continue to take damage from enemies, making you an easy and defenceless target. My suggestion would be to make it like the Revive animation, where you need to hold the Interact key to complete the action, allowing you to cancel the action if you suddenly come under heavy fire. Link to comment Share on other sites More sharing options...
tsoa Posted March 5, 2017 Share Posted March 5, 2017 Good idea. Moreover I'd like to see the Sanctuary and the Shelter mod work in those instances as well. Never made much sense to me that my Sentinel protects me when I revive allies but doesn't if I capture a target etc. Link to comment Share on other sites More sharing options...
(XBOX)CannyJack Posted March 5, 2017 Share Posted March 5, 2017 Or just do an Inaros-devour-like, and make you invulnerable for the duration of the animation. Link to comment Share on other sites More sharing options...
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