MobyTheDuck Posted March 16, 2017 Share Posted March 16, 2017 As the title says, if you have a multishot weapon (either by default like shotguns, or with mods like split chamber), unless a single bullet/pellet is strong enough to kill the enemy in one hit, it breaks the stealth multiplier. Even if they die in one shot, they 'get alerted' between the nanoseconds it takes for the bullets to hit. Link to comment Share on other sites More sharing options...
CosmicHermitCrab Posted March 16, 2017 Share Posted March 16, 2017 DE might consider this as a feature or meh...sadly...This existed for a long time. Link to comment Share on other sites More sharing options...
MobyTheDuck Posted March 16, 2017 Author Share Posted March 16, 2017 22 minutes ago, WingGun said: DE might consider this as a feature or meh...sadly...This existed for a long time. I noticied this started happening ever since they updated the AI to become more alert. Link to comment Share on other sites More sharing options...
Blank452 Posted March 18, 2017 Share Posted March 18, 2017 (edited) This bug has been around since beginning of Feb, and yet nothing has been done about it. Quite annoying for those of us that prefer the stealth approch. Edited March 18, 2017 by Blank452 Link to comment Share on other sites More sharing options...
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