Netzwerkfehler Posted April 7, 2017 Share Posted April 7, 2017 (edited) A little list of new and older bugs. I plan on updating this list Vex Armor: upon fully charged fury buff different cases occur full elemental weapon -> 0 damage zarr -> deals unbuffed damage melee with virulent scourge mod equipped deals less then unbuffed damage orvius channel throw deals very low damage UI freezes when equipment is sorted by focus lense and you attempt to change accessories viewing skins in the market Limbos time freeze leave behind: ghosts corpes fx limbos rift torrent: add 30% damage instead of 30% for each affected enemy using operator during stealth: shows your frame with a shimmering coat removes stealth multiplier from zenistar charge attack charm: sometimes doesn´t trigger at all (similar to the old growing power session bug) double resource buff icon disappears when you get a new buff doesn´t apply when you are in operator (-> no double kuva, unless you are very fast at switching back) coaction drift doesn´t work on most auras including: steel charge growing power scavenger (rifle, pistol ...) Ivara´s navigator: doesn´t refresh projectile lifetime since update 20 (wasn´t in any patchnotes -> bug) often can´t be recast on projectiles that you controlled earlier and are still alive (wasn´t in any patchnotes -> bug) Login Boosters: do not always last 3h sancti magistar: animation lock (since u20 is a hard lock. you cant do anything) scorches penetrate (they got their punch through removed): frost globes nyx assimilate skybox is too low: in many tilesets your position gets reset just by bulletjumping straight into the air LoR: shooting the bomb in part 3 often kills you, even though are outside the towerw last pads in stage 2 sometimes bug out. Further explanation in this thread )Loading into wrong mission: afaik this happens when a client selects a mission and the host has more missions as the client on the that node. (e.g. host has syndicate missions on that node) Nyx absorb: assimilate: it does not only half the bubble area like the mod description indicates. It also halves the explosion radius (might just be me, but I don´t read that in the description) it actually doesn´t half the area. instead it halves the radius. If I´m wrong and it is supposed to half explosion range also it should decrease the radius from 10m to ~7.1m. (if the mod would half the volume, the radius would be 7.937). damage combo (e.g. penta -> press 4 -> explode penta -> press 4) only works as host companions: sentinels regen not working if you are in operator cavats: get stuck a lot and don´t get teleported to you don´t follow sometimes don´t have revive timer doors dont open for clients weapon change bug: equip pistol -> pick up console/bomb -> drop it -> auto switch to primary (this bug was fixed once) Thrown melee attacks Condition Overload does not work Dispatch overdrive doesn´t work life strik doesn´t work healing return doesn´t work amplifying damage via channeling doesn´t work not affected by combo counter Energy Channel doesn´t work with energy spend by toggle abilities (e.g. effigy, world on fire) Using the keyword "sniper" does show snipers and launchers. (e.g. sniper only sortie -> search for sniper -> shows tonkor -> tonkor != sniper) drahk master and drahks are always alerted killing enemies with syndicate aoe´s resets your combo counter (even with 25m+ banshee silence). Damaging enemies (not killing) doesn´t heighten their alertness. Ballistica (rakta) doesn´t get double benefit from fire rate mods. All other bows and crossbows do however. It doesn´t gain punchtrough from charging either trigger bug. Daikyu had the same bug and got fixed. This is literally the exact same bug. charge -> fire -> if you click to early it doesn´t charge next shot I get status icons for all kind of status effects. It´s pretty much all over the place. combined and single elements. Might be a riven bug. It´s only visual. Adehesive Blast doesnt work with Penta´s Tether Nades. The projectiles go trough enemies Trigger Bug on Ballistica and Ferrox Oberon Phoenix Renewal only effects warframes. Mod description says "allies". The term "allies" includes everything. e.g. spectres, operatives, invasion friendlys The buff icons for your teammates disappear often. This happens by switching to operator and randomly Renewal breaks after phoenix renewal is triggerd The armor buff is decaying after long renewal uptimes (only visual) You don´t gain energy from ev anymore Upon entering nullies renewals effects go away, but its still enabled and drains energy hallowed ground radius is calculated wrong. AFAIK range mods increase the radius and not the area on all abilties Reload speed negatives apply wrong values. E.g. Aklex riven with negative 26,6% increases reload from 3s to 4.1s (should be 3.798) Heavy Impact doesn´t trigger upon melee slams Missing interaction between Atlas Ore Gaze and Path of Statues Sancti Magistar can't heal Shadows from Nekros Azima + Navigator makes the controlled disc explode when exiting navigator mesa ballistic batterie doesn't affect punch through and multishot. Meaning it doesn't amplify a shot. It amplifies the first hit of 1 projectile Edited August 4, 2017 by Netzwerkfehler Link to comment Share on other sites More sharing options...
Wrygryn Posted April 12, 2017 Share Posted April 12, 2017 I've noticed the Sancti Magistar bug. Though I will add that if you hit ESC when you get frozen, you can then skate around (your warframe doesn't animate you just slide the direction you press) and you can use some abilities before becoming frozen again. Death fixes the freeze, nothing else seems to. Link to comment Share on other sites More sharing options...
Netzwerkfehler Posted April 12, 2017 Author Share Posted April 12, 2017 7 minutes ago, Wrygryn said: I've noticed the Sancti Magistar bug. Though I will add that if you hit ESC when you get frozen, you can then skate around (your warframe doesn't animate you just slide the direction you press) and you can use some abilities before becoming frozen again. Death fixes the freeze, nothing else seems to. Thats how it used to be. Recently you can´t skate or fix it with ESC Link to comment Share on other sites More sharing options...
Netzwerkfehler Posted April 23, 2017 Author Share Posted April 23, 2017 Edit #26 Link to comment Share on other sites More sharing options...
Netzwerkfehler Posted April 29, 2017 Author Share Posted April 29, 2017 Edit #28 Link to comment Share on other sites More sharing options...
Netzwerkfehler Posted May 2, 2017 Author Share Posted May 2, 2017 Added Oberon bugs #28 Link to comment Share on other sites More sharing options...
Netzwerkfehler Posted May 9, 2017 Author Share Posted May 9, 2017 Added #30 Heavy Impact Link to comment Share on other sites More sharing options...
Netzwerkfehler Posted May 9, 2017 Author Share Posted May 9, 2017 (edited) deleted Edited May 9, 2017 by Netzwerkfehler Link to comment Share on other sites More sharing options...
--Q--Poeps Posted May 17, 2017 Share Posted May 17, 2017 (edited) 28.5. That's the case with almost all continuous energy drain abilities. 29. Nothing wrong there 3sec / ( 1 - 0.266 ) = 4.0872sec ~ 4.1sec Edited May 18, 2017 by --Q--Poeps Link to comment Share on other sites More sharing options...
Netzwerkfehler Posted May 17, 2017 Author Share Posted May 17, 2017 3 hours ago, --Q--Poeps said: 28.5. That's the case with all continuous energy drain abilities. nope. There are some exceptions e.g. effigy Link to comment Share on other sites More sharing options...
FireSegment Posted May 18, 2017 Share Posted May 18, 2017 (edited) 8 hours ago, Netzwerkfehler said: nope. There are some exceptions e.g. effigy it is not a bug and is intended, as clear as it stated in this[] Renewal: Oberon’s ability to keep himself and his teammates alive is a large part of his overall role. Feedback brought forth further tweaks with the intention to solidify this role. Removed Heal Time from Renewal. Renewal now functions more conventionally as a toggle which drains 2 Energy per second while active + 3 Energy per second per target actively being healed. *Please note that Trinity's Energy Vampire will not give Oberon Energy while Renewal is active. source: Edited May 18, 2017 by FireSegment Link to comment Share on other sites More sharing options...
Netzwerkfehler Posted May 18, 2017 Author Share Posted May 18, 2017 I guess they added that note afterwards. I didn´t read that at initial release Link to comment Share on other sites More sharing options...
LolenderVx2 Posted May 18, 2017 Share Posted May 18, 2017 The Skin for sword/shields of the Oberon Deluxe pack dont work on Silva and Aegis Link to comment Share on other sites More sharing options...
BlueFire Posted May 18, 2017 Share Posted May 18, 2017 The last "bug" on that list is not a bug. The formula for reload speed is ReloadTime*(1 / (1+Reload Modifiers)) So, with your riven giving -26.6% reload speed the formula would be 3 * (1 / (1-0.266), which is 4.0857, which rounds to 4.1. Link to comment Share on other sites More sharing options...
Netzwerkfehler Posted May 18, 2017 Author Share Posted May 18, 2017 (edited) 2 hours ago, Karl913 said: The last "bug" on that list is not a bug. The formula for reload speed is ReloadTime*(1 / (1+Reload Modifiers)) So, with your riven giving -26.6% reload speed the formula would be 3 * (1 / (1-0.266), which is 4.0857, which rounds to 4.1. Why? The reload time is increased by roughly 1 second. 1 second of 3 seconds is 33% and not 26%. I don´t get it 26,6% of 4.0857s is 1,0867 -> 4.0857s - 1,0867 = 3s but 26,6% of 3s is 0,798s -> 3,798s I know that the game uses your formula. Imo it´s wrong Edited May 18, 2017 by Netzwerkfehler Link to comment Share on other sites More sharing options...
PaladinBlanc Posted May 19, 2017 Share Posted May 19, 2017 (edited) As it's said : it's Reload SPEED and not Reload TIME... An other example is Natural Talent that gives you +50% Cast SPEED and this result in reducing Casting TIME by 33% 150 km at 100 km / h => 1.5 h travel time ; if you go 50% faster ; you go at 150 km / h => 1 h travel time => equal -33% And so on => you reduce Reload Speed by about 25% so you will be only at 75% reload completion at original reload time. So you need 25% more to go => 25/75 => 1/3 => +33% Reload Time Edited May 19, 2017 by PaladinBlanc Link to comment Share on other sites More sharing options...
PaladinBlanc Posted May 19, 2017 Share Posted May 19, 2017 11 => Think it's normal due to the fact Frost's Snow Globe and Nyx' Absorb are NOT "wall type" because units can go through. It just block projectile and Scorches' Ignis are AOE Damage Weapon. 15.1 => Normal cause it reduces RANGE by 50%. range = radius and NOT Area ; so it reduces radius by 50% => 10 -> 5m 22 => Got Stealth Kill on Drahks and Masters with Loki in Spy Missions ; never triggered a single alarm ; don't know how you do that ; no problem for me. 29 => Read Above 30 => It's as Rhino's Passiv => Only trigger if you FALL and not if you ATTACK; so shooting, sliding, reloading will work. BUT Performing a Slam Attack is a ground attack => Normal for me. Link to comment Share on other sites More sharing options...
DrunkenStupor Posted May 19, 2017 Share Posted May 19, 2017 (edited) On 07.04.2017 at 3:59 PM, Netzwerkfehler said: 23. Damaging enemies (with syndicate weapon AOE) (not killing) doesn´t heighten their alertness. That may seem weird, but it's not a bug - it was done intentionally some time ago to make syndicate weapons viable choice for stealth missions, esp. spy and rescue. Edited May 19, 2017 by DrunkenStupor Link to comment Share on other sites More sharing options...
Netzwerkfehler Posted May 19, 2017 Author Share Posted May 19, 2017 8 hours ago, DrunkenStupor said: That may seem weird, but it's not a bug - it was done intentionally some time ago to make syndicate weapons viable choice for stealth missions, esp. spy and rescue. I know that, but you dont get the point. Damaging them with syndicate effect is totally fine. Killing them with it raises alarm though. That's not how it is supposed to work Link to comment Share on other sites More sharing options...
Netzwerkfehler Posted May 19, 2017 Author Share Posted May 19, 2017 9 hours ago, PaladinBlanc said: 11 => Think it's normal due to the fact Frost's Snow Globe and Nyx' Absorb are NOT "wall type" because units can go through. It just block projectile and Scorches' Ignis are AOE Damage Weapon. yes they are. Globe was changed recently 15.1 => Normal cause it reduces RANGE by 50%. range = radius and NOT Area ; so it reduces radius by 50% => 10 -> 5m Yes it reduces range by 50% That's what I wrote in bug description. The mod (https://vignette3.wikia.nocookie.net/warframe/images/3/30/AssimilateMod.png/revision/latest?cb=20160831214533) states "AREA". Area is a plain surface. For a cyrcle that is pi*r^2 If it is supposed to half the volume of absorb the radius should be 7.937m. 22 => Got Stealth Kill on Drahks and Masters with Loki in Spy Missions ; never triggered a single alarm ; don't know how you do that ; no problem for me. I didn't say it would trigger alarms. you can see on the big map that the drahk masters are pretty much always alerted. 29 => Read Above 30 => It's as Rhino's Passiv => Only trigger if you FALL and not if you ATTACK; so shooting, sliding, reloading will work. BUT Performing a Slam Attack is a ground attack => Normal for me. Why do you keep saying how it is in the game atm? This post is about finding bugs. Heavy Impact depends on fall speed. Doing a slam attack definitely is within required speed. Link to comment Share on other sites More sharing options...
PaladinBlanc Posted May 19, 2017 Share Posted May 19, 2017 12 hours ago, Netzwerkfehler said: 15.1 => Normal cause it reduces RANGE by 50%. range = radius and NOT Area ; so it reduces radius by 50% => 10 -> 5m Yes it reduces range by 50% That's what I wrote in bug description. The mod (https://vignette3.wikia.nocookie.net/warframe/images/3/30/AssimilateMod.png/revision/latest?cb=20160831214533) states "AREA". Area is a plain surface. For a cyrcle that is pi*r^2 If it is supposed to half the volume of absorb the radius should be 7.937m. hmmm in French the word used in Mod's description is "portée" wich means exactly Range and not Area... Link to comment Share on other sites More sharing options...
FireSegment Posted May 20, 2017 Share Posted May 20, 2017 On 4/7/2017 at 7:59 PM, Netzwerkfehler said: drahk master and drahks are always alerted i recall killing drahk master with stealth finisher multiply time in sedna exterminate now, the same for the drahk that are summoned, u might wanna cross that, or add some specific on in which condition u think it always alerted. (do not return to unalerted perhaps?) On 5/19/2017 at 5:08 PM, Netzwerkfehler said: I know that, but you dont get the point. Damaging them with syndicate effect is totally fine. Killing them with it raises alarm though. the alarm was raise cuz the enemy see it companion corpse in the ground .... so .... work as intended? Link to comment Share on other sites More sharing options...
renan7413 Posted May 22, 2017 Share Posted May 22, 2017 sometimes when you're running lor, you switch back to your former loadout(warframe) before the raid started Link to comment Share on other sites More sharing options...
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