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Allow players to leave early in Survival and Excavation


topshrek
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I killed myself and have the game alt tabbed just so I can get out of excavation because there is no way to leave by yourself like you can in defense. I feel like a POS because it feels like I am griefing but what am I supposed to do when no one wants to leave?

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This all over. I think it's high time this needs a rework and give players more flexibility on how long they want to be there - it's beyond unfair when you've finally aced that mod that you really want and you have to sit on the exit, making the digital equivalent of a loud throat-clearing to let people know you've had enough.

OP's right - you *do* feel like a POS for the other players that want to continue for long runs - and more power to them if they do - but there really should be some kind of singular extraction option. It can't be that intrusive to implement, surely?

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I agree with this suggestion. Players need to respect the fact that others may need/want to leave to keep something they've been after for a long time, have other engagements to tend to, and all manners of things that can pull them from the mission/game.

Perhaps DE could add a Context Action at extraction to allow players to board their ship and leave with the stuff they need. We already have this in the Solar Rail Junctions.

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Edited by EmptyDevil
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On 4/9/2017 at 4:43 AM, EmptyDevil said:

I agree with this suggestion. Players need to respect the fact that others may need/want to leave to keep something they've been after for a long time, have other engagements to tend to, and all manners of things that can pull them from the mission/game.

Perhaps DE could add a Context Action at extraction to allow players to board their ship and leave with the stuff they need. We already have this in the Solar Rail Junctions.

I like this idea and it is much better than the idea I had in my head (just copy defense extract).

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