Jackel7 Posted April 13, 2017 Share Posted April 13, 2017 Some people may had seen this coming so I 'll get to the point. Smite- fire an Orb that when it hits something it break into smaller homing orbs with their own chance to proc radiation meanwhile large orb procs impact 30% and against heavy units it goes up to 40% Hallowed Ground/Gaia Thorns- place path in front of Oberon that deals damage to enemies in or near it and turns damage into armor. Renewal-Heals allies and uses current buffs also after Oberon casts it limit increase in movement speed for X seconds Reckoning-Enemies killed drop health orb, any that survive suffer short movement/recovery debuff. While those out of killzone are hit with blinding affect. Also if Reckoning is cast in radius of Hallowed Ground/Gaia Thorns it creates an explosion releasing thorns that creates energy shrapnel. Post any ideas below Link to comment Share on other sites More sharing options...
(PSN)Tomplexthis Posted April 13, 2017 Share Posted April 13, 2017 i think Oberon should have the power to place totems and wards Renewal could be an aoe duration based healing totem Hallowed ground could be improved as well to give players more armor and it would do more damage His first power and ultimate are already amazing though Link to comment Share on other sites More sharing options...
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