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[Warframe Concept] Vampiric Tank: Cian


JigokuPineapple
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A warframe whose playstyle revolves around HP loss and recovery. Consequently, she becomes a tank-based frame. However, offensive abilities will still be present and will also revolve around HP juggling. A frame that demands active play to keep your health up at all times.

Stats:

  • Armor:           100
  • Health:           150 (450.0 at rank 30)
  • Shields:          75 (225.0 at rank 30)
  • Power:           100 (150.0 at rank 30)
  • Sprint Speed: 1.15

Passive:

  • Enthrallment
    • Killing enemies with skills have a 5% chance to spawn thralls that fight on the user's side for a short duration of time.

Active Skills:

  • Devour (dash attack/self-heal skill)
    • Cian shatters into crystalized energy shards and pierces through enemies, draining health from X% of the damage dealt.
    • Enemies killed by Devour has X% chance to drop health orbs.
    • Affected by range and strength mods*
  • Elusive Figure (defensive skill, damage reduction)
    • Cian partially disperses into a hazy figure of herself, letting enemy projectiles pass through her body (like going through smoke) and reducing damage received by X% (50% - 90%) for the duration of the skill.
    • Affected by duration and strength mods*
  • Blood Offering (charging attack skill, linear)
    • Uses HP instead of energy.
    • Cian gathers up HP and crystalizes it into a javelin shape then throws it, dealing damage to enemies in a straight line.
    • Drains Cian's HP, and continues draining as the button is held.
    • Cian is invulnerable while casting, but reaching to max drain is reached in a very short amount of time (3s or so), and once max drain is reached, the skill will be automatically released.
    • The % of health drained acts as an additional multiplier to the damage dealt when released with a cap of 90% HP drain/damage increase (increased power strength equal to a r9 Blind Rage).
    • The damage buff from the drain remains for a short duration after the skill has been released.
    • Affected by duration, range and strength mods*
    • Efficiency mods reduce the drain % needed to maximize the damage buff (capped at 50% drain = +90% power strength).
    • If Fiend's Feast is active, Fiend's Feast buff is absorbed (reverting Cian to normal max HP, instead of 10% or 50% HP) and Blood Offering's damage increase is multiplied by how much health has been increased by Fiends Feast divided by her base HP.
      • Normally the equation, assuming 90% drain and 220% power strength using r9 BR and max Intensify, would be:
        • Damage = Base Damage x [1 + (0.9) + (2.2)]; Total multiplier = 3.1x Damage
      • With Fiend's Feast, assuming the same setup of 220% power strength, plus Fiend's Feast giving (as an example) 4,500 HP:
        • Damage = Base Damage x [1 + (4,500/450) + (2.2)]; Total multiplier = 13.2x Damage
        • Too OP? This much damage would probably only happen if Cian encounters enemies with ridiculous amounts of health for her to drain that much HP. So in a way, it's effective scaling damage.
  • Fiend's Feast (AoE damage/self-heal skill)
    • Cian's body explodes into energy shards and damages foes at a radius from where it is cast, draining health and increasing her max HP.
    • Initial explosion deals X% of enemies' remaining HP as finishing damage (ignores armor and shields) and has 100% chance to proc slash. The shards gather and the user returns to her original form, converting Y% of the total damage from the blast to instantly heal and increase Cian's max HP.
    • Can't be toggled off and can only be recast after (1) the buff duration runs out or (2) Blood Offering is cast.
    • Affected by duration, range and strength mods*

*all skills are affected by efficiency mods, of course

Edited by JigokuPineapple
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On 5/9/2017 at 9:51 PM, (Xbox One)Solargeo said:

neat idea

Thanks for the feedback :D

15 hours ago, Neo3602 said:

For the abilities that mention Cain shattering does she instantly reform after shattering in the location that the ability was activated at or does she reform elsewhere?

Devour, being a dash-like skill, she'll reform say, a few meters from where she cast it. It'd be like Rhino's  Rhino Charge but with a different mechanic and animation.

The fourth would have her reform a little above ground, like about 5 meters or so, as illustrated:

FVkvUdq.png

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7 hours ago, JigokuPineapple said:

Thanks for the feedback :D

Devour, being a dash-like skill, she'll reform say, a few meters from where she cast it. It'd be like Rhino's  Rhino Charge but with a different mechanic and animation.

The fourth would have her reform a little above ground, like about 5 meters or so, as illustrated:

FVkvUdq.png

 

Thanks for the clarification, I was wondering why her 1st was marked as a dash.

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