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New Void-Systems Idea


NoW4Y
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After playing hundreds of hours with the old System and now some hours with the new Traces-System.. it just feels unfair and Not that Worth like in the old System. There is No way of getting any Kind of reward after collecting your 10 traces.. No Chance of getting more loot from a single relict Key. Even if you stay 50min/50rounds/5000Cryotic, your Void reward will Not Change! 
Also, if you Look at the Key consume now and two years ago.. there is a massive difference between them.. and thats Not even the Point.. the biggest Problem in my opinion is, that there are so many Type of relic Keys.. in the old Version there were just a few missions with their own reward. With different Leveltypes and so on.. like now, in the new System. But the difference between These two Systems is the way you can farm These Keys. 

Lith-Axi 
T1-T4

It just seems the same as in the old System Version, but the consume of the Keys has grown unless you just can get only 1 reward per relict. In a group where you farmed now These Keys, you got 4 entrance in the old Version.. and 1 entrance in the new Version. Just because everybody who wants to have a reward, have to Pick a Key/relict.

So, but how we could fix this Problems? 
Maybe another System (again .-. )?
Or Roll  it Back to the old One? 
Or maybe Change the new one?

1) 
My first Idea, how you could still use the new system but in a lil different way could be, that you collect the Void Traces (which you collect at the moment 10 per Mission)  instead as a reward of the fissure-missions. So you can collect them by your own and open the relics you want. And also, you will be rewarded for survival or defense missions as well. Doesn't matter how long you want to stay. Each Wave/5min or what ever will give you some Traces. And if you stay longer, you will also get more Traces aswell. As an reward for your hard work. (If the difficulty is growing, the reward should grow also). 
Then you can open your relics at your relic segment and also still can upgrade the chance of your relics by using the traces, which you get from the fissure-missions aswell as an normal drop, like "Nano-Spores" are. 

2)
Coming soon... 

 

Please leave your opinion about this topic here. Also would love to discuss. 

 

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The old void in any way, shape, or form, is never returning.

DE grew tired of four players being awarded (potentially multiple times in an endless mission) and only sacrificing one key.

The new system was introduced in order to increase the time wall, keep players playing longer.

Edited by (PS4)Magician_NG
grammar
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9 minutes ago, (PS4)Magician_NG said:

The old void in any way, shape, or form, is never returning.

DE grew tired of four players being awarded (potentially multiple times in an endless mission) and only sacrificing one key.

The new system was introduced in order to increase the time wall, keep players playing longer.

Grind doesn't increase playtime, and it seemed to chase off a good number of players who are only recently coming back to try new updates.

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