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Corpus dropship and rollers delay end of wave


Aphyxia0
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The corpus dropships coming and rollers spawning delay the end of wave in defense missions. This means that the waves of corpus missions are longer than they previously were, meaning more time required for grind. The first solution is for these units not to count towards the wave, allowing the next wave to spawn. The second solution would be to have the dropships only spawn at the start of a wave and rollers die when the rest of the wave is dead.

Why are rollers a problem? Because it is painful to look for the spawner which could be anywhere as it is not marked on map like traps and the like and is not affected by abilities (like banshees quake).

Edited by Aphyxia0
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You confused me with 'rollers' until I realized you meant 'Ratel'.

Solution for Ratel assemblers (until DE de-associates them, much like Boiler-spawned Infested, Hyekka (Grineer cats), and Drakk (Grineer 'dogs'), from waves): AOE carpet bomb the area with Zarr, Ignis, Kulstar, etc... until it pops. Or kill Corpus Sniper Crewmen before they do anything.

Solution for Corpus Dropships (until DE de-associates them with waves, unless it's wave 5/10/etc...); play defense missions that are indoors, or bombard the dropship with AOE death until it leaves.

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