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Metal Based Warframe - Gauge / Barrett ( Feedback Please )


Deepsixeden
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GAUGE/BARRETT

 

Gauge/Berrett is rounded towards pure firepower, very well suited towards supporting squads with ammo restoration, defensive stats and bullet velocity. Excellent warframe for anyone that favors guns over the sword.

–In-game description

Gauge/Barrett is a metal-based warframe. Utilizing in restoring allies ammunition, fortifying armor and loading a full clip into an enemy with a single shot, capable of dealing massive damage.

 

Health 125 (375.0 at rank 30)

Power 125.0 (225.0 at rank 30)

Armor 70.0

Shield Capacity 75.0 (225.0 at rank 30)

Sprint Speed 1.00

Polarities

4x 17px-Ability.png
1x 19px-Bar.png

1x 18px-V.png

Aura Polarity 18px-V.png

 

Fusion Shot - Energy: 50Energy_small.png Hotkey: 1   Consumes all ammo in current weapon's clip to deliver a single shot of massive damage to target enemy.

 

Temper - Energy: 25Energy_small.png Hotkey: 2   Increases all nearby allies armor for a duration.

 

Erode - Energy: 75Energy_small.png Hotkey: 3   Erode target enemy, reducing it's armor and movement speed , effects all other enemies nearby in a small radius. Allies gain ammunition to their equipped firearm when dealing damage to eroded targets.

 

Bulwark - Energy: 100Energy_small.png Hotkey: 4   Create a small fortification of cover, reducing incoming damage to allies inside. All allies within the radius recieve a significant increased rate of fire for weapons.

 

Just a quick brainstorm after my previous Wind Based Warframe concept: https://forums.warframe.com/index.php?/topic/81485-wind-based-warframe-gale-zephyr-feedback-please/#entry888386

 

Any feedback is appreciated! CONSTRUCTIVE criticism is always welcome!

 

Thank you everyone!

 

Edited:

-Changed Temper to effect all nearby allies

-Erode now reduces movement speed in addition to lowering enemy armor

-Changed starting shields to 75, down from 100

-Changed rank 30 health to 375, up from 325

-Changed rank 30 shields to 225, down from 275

Edited by Deepsixeden
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Fusion Shot - Energy: 50Energy_small.png Hotkey: 1   Consumes all ammo in current weapon's clip  that is lying around to deliver a single shot of massive damage to target enemy.

 

 

Temper - Energy: 25Energy_small.png Hotkey: 2   Increases target allies armor for a duration, if no target is selected, you increase your own armor instead. to all allies

 

 (it would be similar to "mass IS" ... )

 

Erode - Energy: 75Energy_small.png Hotkey: 3   Erode(rust) target  hited enemy, reducing it's armor and speed and to any other enemies nearby in a small radius. Allies gain ammunition to their equipped firearm when dealing damage to eroded targets.

 

Bulwark - Energy: 100Energy_small.png Hotkey: 4   Create a small fortification(or a wall) of cover, reducing(or even negates) incoming damage to allies inside. All allies within the radius do not consume ammo and recieve increased rate of fire for weapons.

 

those are my suggestions to his skills :)

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It doesn't make sense if his shields are 275 at level 30 if his base shields are 100. They would have to be 300.

His hp shouldn't be at 350 if his base hp is 150, it would have to be 450.

 

Just sayin'.

Edited by MiNDBREAKz
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It doesn't make sense if his shields are 275 at level 30 if his base shields are 100. They would have to be 300.

His hp shouldn't be at 350 if his base hp is 150, it would have to be 450.

 

Just sayin'.

thank u for ur feedback! :)

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