jzillacon Posted July 26, 2017 Share Posted July 26, 2017 In the grineer galleon tileset, interception takes place on the same tile that defence does, as is the case with most interception maps but for the grineer galleon this presents an issue. The close quarters of the map simply do not fit with the size of the interception points and this leads to points being larger than the area they are supposed to be in. Because of this, enemies are able to contest the interception points (and therefore prevent the point's capture) without even being on the point in the first place. Examples of what I mean are how enemies can contest the central point while staying on the floor above or how for point A the point extends off of the walkway letting enemies below the point contest it. This is a major issue because when you are trying to capture the points, an enemy is able to completely stop you without even being in line of sight of the point, making it a hassle to go out of your way to look for the one enemy stopping you and often times in order to find that enemy you yourself have to leave the point just to find the enemy barely on the point. My suggested solution would be to reduce the radius of the interception points for grineer galleon so that it fits better in the small area. Link to comment Share on other sites More sharing options...
KirukaChan Posted July 26, 2017 Share Posted July 26, 2017 Seems like yet another reason to always bring Zenistar and spam abilities all over the place. Link to comment Share on other sites More sharing options...
DatDarkOne Posted July 26, 2017 Share Posted July 26, 2017 This is a job for.....Enemy Radar. :D I don't ever have the problem you have OP because of this one mod/ability. Never leave the Liset without it. Link to comment Share on other sites More sharing options...
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