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Hydroid Rework


svegurok
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I might be late to the party, but here it goes.

 

Tempest Barrage

- toggle

- fires barrage where Hydroid is looking (120° | 10m, 13m, 16m, 19m) in intervals (2.0s, 1.5s, 1.0s, 0.5s - no scalable)

- has chance to stagger base (25%) max (50% at 150% strength)

- each barrage has small AoE (3m - not scalable), seeking enemies in line of sight

- small base damage of 20, 40, 60, 80 (Impact)

- range, duration, strength

 

Tidal Surge

- no change needed i think its very nice movement ability

- maybe make it targetable if pointed at enemy

 

Undertow

- create puddle with seaweed coming out at cursor

- max 3 instances

- slows enemies (10%, 15%, 20%, 25%) and make them more succeptible to status (+10%, +15%, +20%, +25%) flat chance to status for affected enemies (not scalable)

- radius (3m, 5m, 8m, 10m)

- range

 

Tentacle Swarm -> Summon Kraken

- creates (invulnerable object just visual) entity in air above ground (or on ground) at cursor point, can be recast but only one Kraken can be summoned

- attacks enemies with tentacles (8), seeking enemies in line of sight, seeking range 10m, 15m, 20m, 25m)

- base damage 100, 200, 300, 400 (impact 50%, slash 50%)

- duration (10s, 13s, 16s, 20s)

- chance to inflict status knockdown 25% / slash 25% (max 50% at 150% strength)

- prioritizes closer enemies

- if above Undertow - gains slowing 25% (max 50% at 150% strength)

- range, strength, duration

 

Edit: probably very high range for most abilities should be toned down

Edited by svegurok
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