svegurok Posted July 28, 2017 Share Posted July 28, 2017 (edited) I might be late to the party, but here it goes. Tempest Barrage - toggle - fires barrage where Hydroid is looking (120° | 10m, 13m, 16m, 19m) in intervals (2.0s, 1.5s, 1.0s, 0.5s - no scalable) - has chance to stagger base (25%) max (50% at 150% strength) - each barrage has small AoE (3m - not scalable), seeking enemies in line of sight - small base damage of 20, 40, 60, 80 (Impact) - range, duration, strength Tidal Surge - no change needed i think its very nice movement ability - maybe make it targetable if pointed at enemy Undertow - create puddle with seaweed coming out at cursor - max 3 instances - slows enemies (10%, 15%, 20%, 25%) and make them more succeptible to status (+10%, +15%, +20%, +25%) flat chance to status for affected enemies (not scalable) - radius (3m, 5m, 8m, 10m) - range Tentacle Swarm -> Summon Kraken - creates (invulnerable object just visual) entity in air above ground (or on ground) at cursor point, can be recast but only one Kraken can be summoned - attacks enemies with tentacles (8), seeking enemies in line of sight, seeking range 10m, 15m, 20m, 25m) - base damage 100, 200, 300, 400 (impact 50%, slash 50%) - duration (10s, 13s, 16s, 20s) - chance to inflict status knockdown 25% / slash 25% (max 50% at 150% strength) - prioritizes closer enemies - if above Undertow - gains slowing 25% (max 50% at 150% strength) - range, strength, duration Edit: probably very high range for most abilities should be toned down Edited July 28, 2017 by svegurok Link to comment Share on other sites More sharing options...
svegurok Posted July 30, 2017 Author Share Posted July 30, 2017 bump Link to comment Share on other sites More sharing options...
svegurok Posted July 31, 2017 Author Share Posted July 31, 2017 bump Link to comment Share on other sites More sharing options...
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