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Down and second wind mechanic


(PSN)wildcats1369my
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This is just a suggestion. 

Issues:

Being downed does not have effect at all if you have a good team. On the other hand in bad situation you it is somometimes acause of grief when a team fails to revive.

So I propose.

1. Being down and revived reduces your downtime counter. Example 10sec on first down 8 on 2nd and so on until there is really no more time. The counter resets after using a self revive.

This promote you to really on your toes and prevent getting down.

2. When down you can revive yourself by killing x enemies. This increases evertime you get downed. Example 20 enemies then 25 and so on. This willnot reset when using a self revive. This promotes you to still fight when you are down. Ill call this second wind.

3. Reviving other player should have a reward or perks, like added damage and defense etc. Letting someone die will give a, debuff. We can call it a morale system. 

Reviving gives +morale for a minute and havibg someone die in squad is -morale.

#1 prevents abuse and constant down can lead to death and thus -morale.

 

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50 minutes ago, UnKnao said:

this would make dying nonexistent

How so, second wind requirement increases every time and your down time increases. 

If you are going down every once in a while you will run out of time which is death. 

On top of that death will debuff the team which makes death having more impact.

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On 13/08/2017 at 8:26 AM, UnKnao said:

you can kill the amount of enemies required ez pz considering you die in a clump of them

Note that the enemy requirement increase everytime and the time you are down before death decrease. You are also limited to secondary weapon while down. It is easy for the first and second time but im not sure about suceeding down.

Also if you fall and there are few enemy around, you will die.

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