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Warframe: Derector (warframe idea)


elitharcos
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warframe stats:

Health: 10

Shield: 500

Energy pool at max level: 120 (passive of self affects it.)

Armor: 5

Speed: Slow

Bonus: +0.84% Bonus Effieciency for each level of warframe (max 25%) (similar to nidus power strength)

This warframe could be earned by doing Mobile Defense Missions (similar to Ivara) Bp could be bought in market.

This warframe would be famous by defending allies, buffing, making unique connections.

Passive - Hidden Powers Beyond sight: Every warframe within affinity aura, gains your energy pools 25% (doesn't stack, and the higher energy pool wins) temporarily or as long as you are within the affinity aura range.

Weaks are stong: Casts a laser with 6 meters punch through(affected by power range.) and 1.5 meter radius(affected by power range) (the laser only stops at surface/wall, etc. when punch through ends similar to quanata) The laser deals 100/200/300/400 damage(affected by power strength) which is multiplied by (1 + absolute*(your level/10-enemy's level/10)) (This is NOT affected by power strength.) NOTE: if you are on same level as you deal the 400 base damage, has an energy cost of 25 energy. duration doesn't affect it.

Marked Treasure: Marks 1/2/3/4 warframe(s) max you target (or self) and the target (or self) will gain your current energy at cast/2 as power range and your current energy at cast/10 as power efficiency(but limit is still 175%). has a duration of 20 seconds, drains 5 energy for each unit affected (counts similar to equinox's 3rd ability. affected by effieciency BEFORE cast.) Energy cost: 50 (not affected by power strength)

Forbidden Ways: Creates a big area(bubble) around the ally he selected or himself(if he didn't select any ally), and every projectile(ally's too) will fly towards the closest enemy's Critical spot/weakest spot., allies can deactivate it by rolling and placing a debuff on themselves for 20 seconds(this is only a debuff for Derector for can't activate ability on the guy) If the projectile is enemy, it will do the same, but towards warframes.(that's why rolling will be applied). The projectiles damage is multiplied by 1.00 (can be lower and larger with power strength|only applies for projectiles hit the area) the Area's radius is affected by power range, has a 75 energy cost/cast, duration: 15 seconds.

Energy Channel: All warframe Within 5/10/15/20 meters(affected by power range) will have their energy consumption reduced by 25/50/75/100% and all the energy consumed by the ability will lower your energy by same amount (example: Rhino uses "Roar", he doesn't lose energy, but you do lose 75 energy) (Affected by power efficiency) But all warframes under the effect of this ability will have their power strength multiplied by 0.5( with 200% power strength it will make all warframes not lose any power strength) Note: This ability is channeling and not affected by power duration. Energy cost: 100

 

EDIT: First ability deals Finisher Damage.

Edited by elitharcos
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