mosaickle Posted August 13, 2017 Share Posted August 13, 2017 ...and what are the better/best ones? I'm currently having a ton of fun with the 'classic' Ice Vex Armor build (even though I have no idea how it works other than spamming Vex Armor) Link to comment Share on other sites More sharing options...
0 Xzorn Posted August 13, 2017 Share Posted August 13, 2017 The best Chroma Solo Endurance build will cost some plat and possibly some grinding time. Chroma is a frame that starts out strong and just gets stronger with the more you put into him. This is my Advanced Gun play build using Arcanes a Traumatic Redirection. This is a more standard Zenurik build which I mostly use to melee. What exactly do you not understand about Vex armor? I play Chroma often. I can prolly help out with that. Ice Ward gives Chroma armor which is additive to other armor mods and applied to his base armor amount. Vex is a multiplicative buff to his total armor value after mods. The Damage buff value is set in a manner that you'll always need to take about 100 health damage to maximize your damage buff. Spoiler Link to comment Share on other sites More sharing options...
0 RapTapTrap Posted August 13, 2017 Share Posted August 13, 2017 Cold Chroma is definitely the most popular Chroma (if we're using popularity as a criteria for what's 'best', anyway.) Most cold Chroma builds build for +Power Strength and +Power Duration. Link to comment Share on other sites More sharing options...
0 rudman88 Posted August 13, 2017 Share Posted August 13, 2017 Chroma enters a state of primal rage, gaining Scorn when shields are hit and Fury when health is damaged. Scorn increases by an additional 0.25% / 0.375% / 0.5% / 0.625% for every point of shields lost and multiplies Chroma's armor by a maximum of 200% / 250% / 300% / 350%. Fury increases by an additional 1% / 1.25% / 1.5% / 1.75% for every point of health lost and causes Chroma to gain a maximum of 100% / 125% / 150% / 175% bonus weapon damage. The effects of Vex Armor last for 10 / 15 / 20 / 25 seconds. Scorn, Fury, and conversion percentages are affected by Power Strength. Scorn is a multiplier that affects Chroma's total armor[1] (e.g., with a maxed Steel Fiber and Intensify, Scorn will increase Chroma's total armor to a maximum of 350 × (1 + 1.1) × 3.5 × 1.3 = 3344.25 at rank 3). Scorn is applied after all additive armor bonuses have been accounted for, including the armor bonus from a Cold damage Elemental Ward. Scorn is tracked from 0% to its maximum increase in the HUD next to Chroma's shield and health indicators (e.g., with a maxed Intensify, maximum Scorn at rank 3 will have 3.5 × 1.3 − 1 = 355% displayed in the HUD). The displayed percentage is the increase that is currently applied to Chroma's total armor. Fury is a multiplicative bonus applied to Chroma's total weapon damage (e.g., with a maxed Intensify and a weapon that inflicts 250 total damage, Fury will increase the weapon's total damage to a maximum of 250 × (1 + 1.75 × 1.3) = 818.75 at rank 3). Fury is tracked from 0% to its maximum increase in the HUD next to Chroma's shield and health indicators (e.g., with a maxed Intensify, maximum Fury at rank 3 will have 1.75 × 1.3 = 227.5% displayed in the HUD). The displayed percentage is the increase that is currently applied to Chroma's total weapon damage. Scorn and Fury will gradually increase each time shields or health are hit until they reach their maximum percentages. 400 shield points must be lost to maximize Scorn, and 100 health points must be lost to maximize Fury. Scorn's conversion percentage uses the following expression when accounting for Power Strength: Conversion Percentage = 0.25% × (Maximum Scorn × (1 + Power Strength) − 1). As an example with a maxed Intensify, a rank-3 Vex Armor will have a Scorn conversion percentage equal to 0.0025 × (3.5 × 1.3 − 1) = 0.8875%. If 200 shield points are lost while Vex Armor is active, Scorn will increase by an additional 200 × 0.8875% = 177.5%. Fury's conversion percentage uses the following expression when accounting for Power Strength: Conversion Percentage = 1% × Maximum Fury × (1 + Power Strength). As an example with a maxed Intensify, a rank-3 Vex Armor will have a Fury conversion percentage equal to 0.01 × 1.75 × 1.3 = 2.275%. If 50 health points are lost while Vex Armor is active, Fury will increase by an additional 50 × 2.275% = 113.75%. Conclusion: 1. you must have armor 2. you msut have str 3. you must have duration Link to comment Share on other sites More sharing options...
0 (PSN)fullblast35 Posted August 13, 2017 Share Posted August 13, 2017 Link to comment Share on other sites More sharing options...
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mosaickle
...and what are the better/best ones?
I'm currently having a ton of fun with the 'classic' Ice Vex Armor build (even though I have no idea how it works other than spamming Vex Armor)
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