Xzorn
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Everything posted by Xzorn
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I'm not really talking about a skill thing here. When I said crutch I was talking about a mechanical crutch. It's no different than it was before. My endurance Banshee used QT and that's it. Same with Saryn. Ember, Volt and Limbo used nothing at all. They relied on perfect use of their kits while moving with those skills properly in order to not get hit because one hit would kill them. That's what I meant by Brawlers / eHP frames were easy but had limits. You could face tank until you couldn't. Some of the frames I mentioned had no limits. Long as you didn't screw up, you didn't die. That was the trade off for glass cannon aka caster types and I always found it to be fair. With the addition of Shield Gating and Overguard enemies which ignore your abilities those frames are forced into "Playing Shield Gate". I find it a worse experience than what we had before Shield Gating. I would much prefer being able to fully rely on my abilities and die in one hit.
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Instead of playing a frame's kit well and keeping yourself safe from damage using that kit. You will always be exposed to damage thanks to Overguard enemies thus Shield Gating is the primary source of survival and not the player's capability of using the frame's kit perfectly to insure there's no defense gaps. It's pretty simple really. The difference between playing the game and playing a mechanic in order to survive. Shield Gating was a mistake. DE was pressured into it by the community posting every day about it having no clue what they were asking for. Running frames like Vauban in missions they're terrible at saying there's some big problem when Vauban could lock down a whole room and keep everything safe on their own. So they got their Shield Gate then Overguard to counter balance it and now frames like Limbo and Frost can't properly protect an objective or their team. Great swap. I personally maximize Defense on builds because enemies no longer scale defensively but still scale exponentially in offense. It's a pretty low threshold to just instantly kill things. I can't even tell the difference between level 200 and 2000 enemies when it comes to them taking hits. I can tell when they hit me though.
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Well, except Overguard kinda ruined that. Brawler / eHP frames were easier but had a general limitation without help while casters like Limbo, Mag, old Vauban, old Nyx, Banshee and similar could accomplish far more but one mistake and you died. IMO this was always a fair trade between the two archetypes. Now most have to crutch Shield Gating instead of just playing well. EDIT: By crutch I mean mechanical design not skill or playstyle.
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Who?
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I brought up similar back when Focus first came out. But it was a strong soft cap instead of a hard cap. ie 10 million Focus on Zenurik gives a frame +1 Max Energy then it costs 20mil for another point. Expanding this further would be really useful and bring more longevity to play time. It could expand into Maximum Weapon Capacity +1 though they should probably just fix capacity creep issues. But you get the idea. Very minor perks you get for just playing various content over long periods of time. Increasing Gunnery in Railjack past max gives +1 Accuracy. Durviri Survival past max gives +1 Drifter HP in normal missions. Stuff like that. They won't do it of course. If the Login system showed anything. It's that the green monster is fed well in Warframe. It's kinda sad because there's so many systems in the game that can help the player feel like their time is never fully wasted.
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Well Faction mods double dipping was technically a bug which was never fixed or now considered "normal" so good luck. It was easier when we just had 3 main factions and there wasn't as much capacity creep on weapons. Since the addition of Exilus slots it's gotten pretty silly even though they were warned years in advance about capacity creep issues. I made a post myself back in like 2016 with "The Impossible Supra Vandal Build". Every slot forma'd and it was -1 capacity. I think they noticed because soon after they changed Supra Vandal into a Crit weapon. At this point it's nearly impossible to make a weapon with builds optimized for 3 factions let alone 4-5. Even without Bane mods. Point being the problem of building Vs factions goes far deeper than just Bane mods.
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Ivara Sentinel Cloak is just a bullet jump + Aim Glide spin. She used to be able to cloak herself without that or using navigator but they fixed the hit box. They also removed her being able to cloak object defense objectives and nerf'd noise arrow pretty hard. It used to hold enemies in a location regardless of other scripts telling them to do something else. The longest solo Intercept was Ivara using Noise Arrow which got removed for exploiting then nerf'd. You could stand in one spot and just navigate noise arrows to each intercept point and keep enemies from capping.
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I mentioned the ones I recall. They might have "fixed" them. Basically how it went is they didn't add stealth functions to new enemies so if you're visible for even a moment (re-casting stealth) the enemy will just ignore that you are stealth from that point. Nox did it when they came out. Mutalist Osprey did it after buffed to discourage Excavation farming. I'm pretty sure they still quasi aim for you. I don't know about enemies since then because I've pretty much played Brawlers since I came back. Smash my stats against the game and just brain dead win. Enemies following you while invis is due to one of the many changes they made with the Focus farming situation. The enemy has two alert states. One is where they draw their weapon and look around the 2nd is when they actively engage you. There was previously only one state where they actively engage you. The other state was added to prevent stealth bonus for a given period of time thus slowing gains. It activated when you killed an enemy in another room at the time or hit a wall with melee. I had a list at one point of all the things they changed to hinder farming at the time. It really bothered me at the time. EDIT: I found this post but it doesn't cover all the changes. I recall they also added more exploding barrels. You can search anything 2016 "steath nerf" is was a pretty big sweep within a few months they just kept slamming. I know I had 11 total direct or indirect changes that hurt stealth play. I worked with a lot of stealth mechanics around that time. I was the unfortunate player to have a Dev respond to a bug report about Stealth + Gas interactions which then got me around 80 in-game hate messages and 3 youtube videos calling me out. My delicious period of infamy =D
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Not really the same. Wisp drops invis from shooting, landing on the ground, ect. Voruna becomes visible with every pounce if not for shield gating and sheer speed she'd die a lot more. Yea, a lot of enemies they made after Focus came out just ignored stealth. DE got spicy about players stealth farm capping focus in 10 min each day. When Focus came out they made a legendary 11 changes within 3 months to hinder stealth farming. Including removing Deception missions. It was the most attention stealth got in the game's 10 year lifespan.
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They reverted a lot of enemy AI changes for stealth because it was impossible to play them. Nox, Mutalist Osprey and most of Fortuna entirely ignored stealth. Instead of ever finishing the mechanic since 2013 they just don't make stealth frames anymore.
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What, you mean like Braton/Lato Vandal? Two of the most expensive items in the game because of a 2% rotation drop chance? Well and the fact few people do that game mode because it was a chopped up version of whatever it was intended to be. DE isn't above low drop chance cosmetics either. I remember two events where Rift Sigil was the main prize at very low chance. Now they give it away. RIP to anyone who tried to grind those events for it.
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Mentioning Slash Dash. I would very much like it it shared combo multiplier with Exalted Blade again. It's rather annoying having two different combo counters to track.
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Yea, I don't think DE realizes Twitch can have up to a 30min delay before telling you someone is live. !plat !plat !plat !plat Seriously though I often watched so I knew when to sell stuff like when they announced Ayatan. Half the time it's also the only place you actually get information on where new content is because it's 100% lacking in-game. Lets be real though. Like 50% of those people want drops and have it tabbed. Unless something like this happens:
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When I first came back I made a topic about "The Real SP Duviri Experience". No Decrees. No Undercroft. Just the Drifter and objectives. Those would give you clamps, arcanes and mats. I brought up the idea because it was probably the only situation in Warframe where "skill" could be rewarded within the closed combat environment. It'll never happen though. Too late and probably too hard for the majority.
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One could argue people playing your game for more than an hour can also yield profit but it's obvious DE doesn't think that. I'm certainly of that type given I was an endurance runner. I'd max out all types of weird combinations to try out that I'd otherwise never use. I imagine people would still be buying Affinity boosters if the Focus system had a strong soft cap. Every 20mil in Zenurik the frame gets +1 Energy. Not saying monetizing cosmetics is bad. Obviously it's the norm for F2P but they could also add some incentive for people who want to just play the game and not hit that dead end. For some reason developers these days seem to think you can only have one of rare drops, weeklies/dailies or token systems. No guys, you can use all at once. It works. But yea, I still sport Shocking Step on most frames. Doesn't clutter and probably still one of the rarest drops. What kinda crazy person would spend a week farming Exploiter for a footprint effect =D
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Which Warfarmes would benefit from violet, green, and topaz archon shards?
Xzorn replied to SAT-COM's question in Players helping Players
A single Tau Emerald is good on just about any frame. 13 Corrosive + Heat reduces Armor to 1%. 0.8% with CP though that's not really worth it. The Corrosive portion of your damage will increase by +58% total Vs Ferrite because of armor double dips. Puncture will also double dip for +38% total. If you remove armor you will only gain Slash / Viral damage and Heat status. Heat damage itself already gets +25% just no double dips into remaining armor. Alloy is where full strip would yield better results though kinda minimal so you have to ask yourself if it's worth while to use another shard slot. EDIT: Every time I see those videos I twitch a little because they omit damage bonus double dips. It's an old endurance runner trick when we ran 90% + 60/60x2 Corrosive. You never actually wanted to fully strip armor because you'd end up doing less damage. -
Yea well they were supposed to be footprint effects. Steve even said "Sorry Path of Exile. We love you" when introducing them cuz they knew. They were also supposed to be rare. 5% from Exploiter Orb for Lightning/Ice and 0.3% from Arbitration enemies. On my return I see that didn't last long. Just like PoE though I don't use most character effects cuz they cover my fashion.
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These two were not the same long ago. It's sad really. Everything considered "meta" didn't work for endurance runs. Not even close. Tonkor, Simulor, Plasmor, Catchmoon, wouldn't even dent higher level enemies and DE still went nerf happy on them. I was trying to make that point with my first post. "Not playing the meta" isn't really a thing anymore because most things work now.
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So apparently Punch Through has been broken for a long time?
Xzorn replied to Zahnny's topic in General Discussion
With Ignis in particular. It's not radial damage which is what I recall them trying to tune with head-shots and going through walls. It's a beam weapon. It still does Punch-Through like it did, it's just inconsistent now. I'll be aiming directly at a crate behind glass and nothing. I move slightly and it works. Ignis was always my "Street Sweeper" weapon. High fodder kill rate, break every crate and resource node in your path, easy to find Ayatan. This was my testament to the farming power of Ignis. Ship capacity full of Ayatan 3 months after they were released. -
Which Warfarmes would benefit from violet, green, and topaz archon shards?
Xzorn replied to SAT-COM's question in Players helping Players
Is the bonus independent or does it get mixed with weapon elements like 1st ability buffs? I don't have much use for the shard currently if it combines. I wish they'd make all those independent now since status weight doesn't matter as much. -
So apparently Punch Through has been broken for a long time?
Xzorn replied to Zahnny's topic in General Discussion
There is something going on with either Punch-Through or Ignis since I left. 2018-Present. I use Ignis with Primed Shred years for "normal content". Between normal and Wraith it's like 50% usage on 6k in-mission hours. When I got back I noticed a lot of spots in The Void where I normally just cheap shot the secret spots with punch-through where only half working. Something that normally took a simple sweep was now forcing me to angle just right to hit through glass and fake walls. It happens in other missions but I use the Void as an example because I doubt they've done anything to the tileset since I left. Leaving the issue with either the weapon or the effect. Ignis is a weapon I kept very close track of over the years. When they "buffed" the weapon they nerf'd it's street sweeping capabilities. Using Heavy Cal increases it's deviation. While adding Primed Shred mostly reverted the changes they made to it's Punch-Through. I also noticed there was a patch note claiming something like "You can't head-shot with a flame thrower" and thus head-shot arcanes and multipliers were no longer going to work. Funny since head-shots were how I got the weapon to still perform in Sorties and such back in the day. It's actually quite easy to do esp giving the changes in the pic above. -
Someone asked how to play Mesa a long time ago in Players Helping Players so I made this gif as a reply.
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I've done lvl 4000 a few times solo. Chroma, Rhino, Excal. Haven't really felt like pushing it. 4k enemies can hardly scratch Chroma/Rhino. They can end up with a dump truck of Power Strength and Armor. Excal I died before wrapping it up. The problem wasn't really killing and surviving much as the Excavators blowing up before they hit the ground. No patience for that nonsense. Damage isn't an issue and will never be. Esp in Circuit because they gimped enemy defense scaling. That's why I build defensive on every frame now. It's also why I quit 5 years ago. Nothing to put that power creep to the test anymore. I am curious where it ends up at T20 though since groups quit early.