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Charged Undertow for Hydroid to place a hazard on the ground?


Ascythian
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Charged abilities seem like a good idea, but for Hydroid its implementation is not exactly as desired. 

Hydroid is not currently 'fixed' but for Undertow it might be desirable for a charged Undertow to place a pool hazard on the ground, while normal quick press turns him into a puddle.

This idea is from someone else on this forum [LOD07], but this goes into further detail.

Means the Undertow augment could repair Hydroid while he is shooting/melee etc same as when he is the actual puddle [as long as he is on it].

Instead of enemies sinking without trace into the puddle also, you could have them flailing around on the surface, ready to be headshotted etc before sinking when they die but still being able to be desecrated by Nekros [ending the ability expels their bodies/body parts ready for slashing etc]. Greater range and movement from the puddle as well as incorporating Tidal Surge into it would also seem to be an improvement overall.

Edited by Ascythian
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Sounds like a combination from the hydroid improvement thread from before his revisit, I really liked those suggestions so I'm all for it.

Quote
  • Undertow (3) - Deployable:  Hold to deploy rather than become Undertow. No invulnerability in exchange for mobility.
  • Undertow (3) - Vulnerability: Enemies sink halfway immediately but struggle to get out and slowly sink the other half, with their head & arms exposed in panic. If unalerted they sink entirely just like the old Undertow. @Gundamboy

 

Edited by Navarchus
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