(XBOX)Why Try Pal Posted August 15, 2017 Share Posted August 15, 2017 (edited) When modding assault rifles, pistols, and Meele weapons which do you prefer? What I've been really questioning is whether higher crit damage and basic crit chance is better than higher crit chance and basic crit damage, obviously it's all limited and you have to choose your mods wisely. I understand the multiplier on crit chance is ^2 over 100% and ^3 over 200% and anything in between rounds up and gives a chance to hit red .. or orange but does this outweigh higher crit damage ? Edited August 15, 2017 by (XB1)Why Try Pal Link to comment Share on other sites More sharing options...
aligatorno Posted August 15, 2017 Share Posted August 15, 2017 (edited) It really depends honestly. From my experience a steady crit chance outdoes a low crit chance that has a higher multiplier. It depends also on how many bullets and how fast the weapons shoots. A high RoF rifle will perform differently compared to a Bow or a Sniper with the same crit chance. I usually take Argon Scope if point strike is not enough. Edited August 15, 2017 by aligatorno Link to comment Share on other sites More sharing options...
MadHatHacker Posted August 15, 2017 Share Posted August 15, 2017 Higher critical chance will almost always be more efficient, DPS wise. After all, what's the point of adding critical damage if you're not rolling critical shots consistently? Link to comment Share on other sites More sharing options...
Windolon Posted August 15, 2017 Share Posted August 15, 2017 In my honest opinion, these 2 are dependent on each other. If you got high crit chance, yea you will deal crits all day long but what's frustrating will be that you don't have enough damage. If you got high crit damage, you can deal insane high amount of damage but rip that only happen from time to time. Hope that helps. It is dependent on each other. Link to comment Share on other sites More sharing options...
(XBOX)Why Try Pal Posted August 15, 2017 Author Share Posted August 15, 2017 i think a weapon has to have atleast 25 crit Chance to hit 100%+ after argon scope and point strike.. that being said only a few weapons even get a chance at red crits which are crit dmg ^ 2.. so if you have most weapons below that and you have below 100% which means you'll never orange crit I think the crit dmg will always win right? Link to comment Share on other sites More sharing options...
stormsasuke180 Posted August 15, 2017 Share Posted August 15, 2017 If it's a high RoF, go for more crit damage. If it's a single shot like a bow, go for crit chance! Link to comment Share on other sites More sharing options...
aligatorno Posted August 15, 2017 Share Posted August 15, 2017 1 minute ago, (Xbox One)Why Try Pal said: i think a weapon has to have atleast 25 crit Chance to hit 100%+ after argon scope and point strike.. that being said only a few weapons even get a chance at red crits which are crit dmg ^ 2.. so if you have most weapons below that and you have below 100% which means you'll never orange crit I think the crit dmg will always win right? You don't necessarily have to get to 100% for argon to be usefull. Jumping from 50 to 70 for example helps more than you think. And as I said above, it depends a lot on how the weapon fires. Link to comment Share on other sites More sharing options...
Jobistober Posted August 15, 2017 Share Posted August 15, 2017 Imho, you have to have a balance of the two to yield useful results. High crit damage without the chance to back it up will result in an inconsistent DPS, whereas high crit chance without the damage will just feel anemic. But then again, the higher your crit chance, especially when getting into orange and red crit territory, your damage multiplier is increasing anyway. If I'm personally modding a weapon and only have capacity for one crit mod, crit chance is going in first. Link to comment Share on other sites More sharing options...
(XBOX)Why Try Pal Posted August 15, 2017 Author Share Posted August 15, 2017 Yeah 50% is the chance to crit then 70 chance to crit which helps a lot .. but if still below 100 and over 50.. would it even help going to 80 or 70 when you can just up your crit multiplier and hit harder with crit chance at 50 Link to comment Share on other sites More sharing options...
(XBOX)Why Try Pal Posted August 15, 2017 Author Share Posted August 15, 2017 3 minutes ago, Jobistober said: Imho, you have to have a balance of the two to yield useful results. High crit damage without the chance to back it up will result in an inconsistent DPS, whereas high crit chance without the damage will just feel anemic. But then again, the higher your crit chance, especially when getting into orange and red crit territory, your damage multiplier is increasing anyway. If I'm personally modding a weapon and only have capacity for one crit mod, crit chance is going in first. Even if that crit Chance won't bring you onto the next crit multiplier .. so every 100 or so? Link to comment Share on other sites More sharing options...
Epsik-kun Posted August 15, 2017 Share Posted August 15, 2017 An arbitrary number of crit damage increase is always mathematically better than the same number of crit chance increase. Notable moments to consider are critical headshots, the importance of consistency, and already stacked multipliers. Keeping both in balance is a good idea in general, but if you're going to prefer one over another, critical damage usually is the better choice. Link to comment Share on other sites More sharing options...
Jobistober Posted August 15, 2017 Share Posted August 15, 2017 2 minutes ago, (Xbox One)Why Try Pal said: Even if that crit Chance won't bring you onto the next crit multiplier .. so every 100 or so? Generally, yes. There are also other ways to buff crit chances besides mods, Smeeta Kavat charm for example. But the others brought up good points in that it also depends greatly on the rate of fire of the weapon. Higher crit chance is almost always better, but you can get away with lower crit chances on higher fire rate weapons. Link to comment Share on other sites More sharing options...
Cephalon_Drakon Posted August 15, 2017 Share Posted August 15, 2017 If my melee weapon has at least 25% crit chance I won't use the crit chance mod, I'd only use the crit damage one, I preffer to use another elemental. If you use Blood Rush around the 2.5x multiplier you'll get a fair amount of red crits. If the weapon has under 25% crit chance then yeah I'll use both True Steel and Organ Shatter. As for secondaries and primaries, if the weapon is crit viable then I'll use both mods. Link to comment Share on other sites More sharing options...
(XBOX)Why Try Pal Posted August 15, 2017 Author Share Posted August 15, 2017 The trend is some people on one side some on the other, when talking about the majority of assault rifles or pistols below 30%, I think crit damage out weighs crit chance .. unless your taking into consideration adarza or arcane avenger .. maybe Link to comment Share on other sites More sharing options...
(XBOX)Why Try Pal Posted August 15, 2017 Author Share Posted August 15, 2017 I don't use true steel at all only blood rush / organ shatter for most my builds. And when you say both mods you mean point strike and vital sense ? Or going the extra mile and putting on argon scope ? Or hammershot 9 minutes ago, Cephalon_Drakon said: If my melee weapon has at least 25% crit chance I won't use the crit chance mod, I'd only use the crit damage one, I preffer to use another elemental. If you use Blood Rush around the 2.5x multiplier you'll get a fair amount of red crits. If the weapon has under 25% crit chance then yeah I'll use both True Steel and Organ Shatter. As for secondaries and primaries, if the weapon is crit viable then I'll use both mods. Link to comment Share on other sites More sharing options...
(XBOX)Why Try Pal Posted August 15, 2017 Author Share Posted August 15, 2017 Reason why I mainly think about this is riven mods, a lot of people value crit chance so much .. and I like my crit damage and multishot better. If the crit chance isn't going above 150% or 200 with the crit chance on the riven I find it pointless to keep adding crit Chance Link to comment Share on other sites More sharing options...
Sabreracer Posted August 15, 2017 Share Posted August 15, 2017 (edited) Generally I would say build to do both, it would be rare where you couldn't fit them in, usually at the expense of 2 elements. Though on guns you'll usually only have room for 2 elemental damage mods as well as crit chance, crit damage and multishot.. Raising the crit chance isn't wasted if you only gain 2x damage but gaining 3.8x damage at the same time would be better and higher than the gain of 2 x 90% elementals. If the base crit chance is low then I'd probably just go for straight out elemental stacking, assuming it also had a low status chance. Edit: if we're talking about super high stacking of crits through Rivens then I'd have to take all the pros and cons into consideration Edited August 15, 2017 by Sabreracer Link to comment Share on other sites More sharing options...
Cephalon_Drakon Posted August 15, 2017 Share Posted August 15, 2017 Just now, (Xbox One)Why Try Pal said: I don't use true steel at all only blood rush / organ shatter for most my builds. And when you say both mods you mean point strike and vital sense ? Or going the extra mile and putting on argon scope ? Or hammershot Yes point strike and vital sense for primaries and primed pistol gambit and primed target cracker for secondaries. I personally don't use argon scope even though i should in some builds and I only use Hammershot on my Soma Prime since I feel that it really needs that boost in status and the crit damage certainly helps a lot too. But on weapons like the Dread or Paris (crit chance single shot weapons in general) I don't use status chance mods, I just go for raw damage. Link to comment Share on other sites More sharing options...
(XBOX)Why Try Pal Posted August 15, 2017 Author Share Posted August 15, 2017 Yeah status chance is a whole nother ball game which affects this whole thread :( Link to comment Share on other sites More sharing options...
(XBOX)Why Try Pal Posted August 15, 2017 Author Share Posted August 15, 2017 Just now, Cephalon_Drakon said: Yes point strike and vital sense for primaries and primed pistol gambit and primed target cracker for secondaries. I personally don't use argon scope even though i should in some builds and I only use Hammershot on my Soma Prime since I feel that it really needs that boost in status and the crit damage certainly helps a lot too. But on weapons like the Dread or Paris (crit chance single shot weapons in general) I don't use status chance mods, I just go for raw damage. I like bladed rounds on soma I think it works well Link to comment Share on other sites More sharing options...
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