AfroGamerNinja Posted July 20, 2013 Share Posted July 20, 2013 (edited) The foregone conclusion, mod-wise, for this weapon is to add: -Pressure point -Critical hit mods -Fury -Elemental Mods (except AP because of Armor Ignore) So far, is it correct? Edited July 20, 2013 by AfroGamerNinja Link to comment Share on other sites More sharing options...
BIossome Posted July 20, 2013 Share Posted July 20, 2013 (edited) No, use those AP mods. They count as another element in damage. Other then that, looks fine(will take a lot of forma 4-5). Edited July 20, 2013 by BIossome Link to comment Share on other sites More sharing options...
Hipolipolopigus Posted July 20, 2013 Share Posted July 20, 2013 As far as I understand it, Armor Ignore means that your base damage is not affected by the targets' armor. AP is just like the other elemental mods, and has nothing to do with the actual armor value (Effectively a non-elemental damage mod). Could be wrong, but heh :P Link to comment Share on other sites More sharing options...
BrattyMesugaki Posted July 20, 2013 Share Posted July 20, 2013 If I had the Kogake(without potato): -Reach=7 -Fury=9 -Reflex Coil=7 -Pressure point=7 With potato:-Reach=7 -Fury=9 -Reflex Coil=7 -Pressure Point=9 -Molten Impact=9 -North Wind=10 -Focus energy=9 Dude, Focus Energy outclasses Shoking Touch, because it scales better(15% electric damage versus 5% per level) AND it has the same effect as Reflex Coil! Also you can reeplace Killing Blow and Sundering Strike(not only for Kogake, for every melee that uses bot) for Rending Strike(will not be effective as both, but it's more economic) Yay! Link to comment Share on other sites More sharing options...
Question
AfroGamerNinja
The foregone conclusion, mod-wise, for this weapon is to add:
-Pressure point
-Critical hit mods
-Fury
-Elemental Mods (except AP because of Armor Ignore)
So far, is it correct?
Edited by AfroGamerNinjaLink to comment
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