DarkRuler2500 Posted September 2, 2017 Share Posted September 2, 2017 The opening of relics appears to be happening by infusing void energy from void fissures into the relic forcing them open. IN any mission those fissures would pop-out some corrupted units and then killing them would create reactant. My question: Why does killing enemies in the regular void missions not grant reactant? The enemies are bathed in void energy and the whole void is bursting of it. Right now the Void is pretty empty because the Void keys were turned into relics so the Void lost its purpose in farming Prime parts. Also the enemies here deal a way higher damage and are much more resistant towards damage. So it is harder without real rewards. I'd suggest that EVERY void mission should be permanentely be able to unlock the void relics. There are 4 "roads" in the void system with lower level, mid-level, higher level and super-high level which could be fit with their correspondent relic type. For example to road from Teshub to Taranis could unlock Lith relics, the missions from Ukko to Belenus are relevant for Neo. Make the Void great again. Link to comment Share on other sites More sharing options...
peterc3 Posted September 2, 2017 Share Posted September 2, 2017 Combine the abundance of relics dropping with the permanent ability to choose what type of mission you run and what level. Lith and Neo would have a Capture node. DE would sooner just hand you a prime part instead of dropping a relic. Link to comment Share on other sites More sharing options...
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