Kryogeneva Posted September 6, 2017 Share Posted September 6, 2017 (edited) Love this. But it seems that very few groups know that at 25/50/75... etc., there is a freebie relic reward. To that end: it would help if you could separate resources and add relics in the Mission Summary Screen. Maybe to read like this: Booster Bonus: 2000 credits or Fissure Bonus: 257 rubido or Fissure Bonus (100 waves): Meso N4 Relic (Radiant) or something entirely different. Cheers Edited September 6, 2017 by Kryogeneva Forgot to make the distinction that bonus relics are not in the mission summary screen, hence, they need to be added in the first place. Link to comment Share on other sites More sharing options...
InDueTime-EN- Posted September 7, 2017 Share Posted September 7, 2017 The bonus credits and resources might just add a bit of clutter to the mission reward screen. However, I do agree that they should advertise the bonuses more clearly. A few small icons at the bottom of the screen isn't really noticeable if you're not paying that much attention to it. There are quite a few people that don't even know about those bonuses and that is adding to the lack of enthusiasm to do endless fissures. Link to comment Share on other sites More sharing options...
InDueTime-EN- Posted September 7, 2017 Share Posted September 7, 2017 What do you think about making one of the high-end Junction require a player to get a relic this way? Link to comment Share on other sites More sharing options...
Kryogeneva Posted September 7, 2017 Author Share Posted September 7, 2017 I think it may work well as an advert for the process as people flesh out the star chart. Honestly though, any spotlight on this additional reward would be a welcome one. Link to comment Share on other sites More sharing options...
InDueTime-EN- Posted September 10, 2017 Share Posted September 10, 2017 I would also like it if the Bonus relic timing matched the rotation system. I mean, why is it every 5 rotations when our default rotation is just 4. Give the bonus relic with the resource drop rate at the 4th rotation. This way there won't be any additional confusion to the rotation system. Link to comment Share on other sites More sharing options...
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