(XBOX)EternalDrk Mako Posted September 7, 2017 Share Posted September 7, 2017 (edited) Name: placeholder [hecate] theme: darkness, calligraphy, spell casting Art: Concept frame design Spoiler About the concept Spoiler I normally do concept art for users on the forums but, I will rarely make one myself, this is one ive contemplated a while on Ive often thought about having a darkness/darkmatter themed warframe, as we have a few that are about light and shadow, but the way i envisioned it is different , may not be for everyone the powers are derived from a mix of magic casting, calligraphy and scientific principles of darkmatter Powers 1/2/3 Spoiler Passive: 1 Spoiler Dark Avatar picking up an energy orb has a 25% chance trigger [dark aura] , which reduces incoming damage for 15 seconds picking up a health orb has a 25% chance to trigger [dark curse] , slows nearby enemies for 15 seconds 1:Dark Beam Spoiler creates a beam of dark matter released from her helm -location of the darkmater energies spot on helm- Damage type is darkmatter -non standard element like novas antimatter- [can be cast in air/ground ect] Targets are flung into the air and on landing are dealt impact damage has innate punchthrough 2:Hex Spoiler Hex is a power with sub-type quiver realistically only 4 of these powers would be grafted to the frames kit. frame casts by writing with her fingers to create glyphs in the air these glyphs are made of darkmater particles bound by void energy [these are some suggested hex sub powers] 1: BIND when cast it detonates above cast zone, binding all enemies within 10 meters to the ground, and causing dark matter DOT ticks for 10s 2: REPEL causes enemies to lose the effect of gravity with 5 meters around her and fly backwards and land on the ground 3: CHAIN Binds enemies together in a chain of dark energy, dealing the same damage to all that are bound in the chain equally 4:GATE can place 2 instances of gate down. gates link together across space walk in one gate you appear out the other (vice versa) 4: ALT :GATE Enemies will be Teleported up to 70m away, Stunned for 5 sec and 50% Slowed for 10 sec after. Tenno using it (has an activation prompt) will have a map come up giving them a 1x Teleport per Portal to anywhere on the map. 5: instability creates a Darkmatter cloud that Slows/Debuffs Armor and if Enemy are killed in the effected Area they Violently Explode knocking back those around or Implode sucking those around in like "Pull" at Random (50/50). 6:doppelganger cast on self or allies , triggers if the one affected by this power is Downed the effect Causes a dark Energy-Form Specter to appear, doing 400% Damage and drawing Aggro Until that Player is Picked Up or Self-Revives.(Can't recast till Original timer resets) 3:Shade Spoiler frame claps her hands together and channels her powers to form a protective barrier /invulnerable to projectiles affected by range /duration /efficiency the longer the casting is active the greater the power costs forms a barrier around herself in 10 meter diameter that absorbs projectiles frames sprint speed is halved while active projectile types that are absorbed grant bonus abilities to her and her allies. buff % is based on absorbed damage upon decast of the barrier they last 20 seconds for all affected Buffs: bullet based projectiles grant armor bonus % beam/plasma weapons grant energy based % explosive projectiles grant knockdown resistance % bladed projectiles grant slash damage to all attacks 4: Crushing Halo Spoiler she spins in a circle painting a ring of darkmater with her right hand around her then triggers the ring to activate after the circle is formed rings create gravitational crushing force within its area enemies are held to the ground deals impact based finisher damage rings expand at a slow rate, increasing its crushing damage damage is based on a scale factor of enemies health enemies are only affected by one ring damage at a time so overlapping them does not increase damage Suggestion Box Spoiler names& number of those who suggested /helped the concept develop 1: abbacephas [passive dark aura ] 2: graysmog 1 [powers rework] 3: Runeglyph [powers rework] as always Feedback and suggestions are always appreciated Edited September 17, 2017 by (XB1)EternalDrk Mako addition tweaks Link to comment Share on other sites More sharing options...
(XBOX)EternalDrk Mako Posted September 7, 2017 Author Share Posted September 7, 2017 LOG altered title to better fit theme Place holder name Hecate chosen cleaned up description NOTE: concept is open to discussion and suggestions , i will credit any changes made in suggestion box Link to comment Share on other sites More sharing options...
(XBOX)EternalDrk Mako Posted September 8, 2017 Author Share Posted September 8, 2017 powers changed based on feedback Link to comment Share on other sites More sharing options...
Sziklamester Posted September 8, 2017 Share Posted September 8, 2017 Looks nice and interesting. :) Link to comment Share on other sites More sharing options...
(XBOX)EternalDrk Mako Posted September 8, 2017 Author Share Posted September 8, 2017 8 hours ago, Sziklamester said: Looks nice and interesting. :) thanks , i for some odd reason like watching people do calligraphy art , thought it would be cool as a power Link to comment Share on other sites More sharing options...
(PSN)purpleskullgamin Posted September 14, 2017 Share Posted September 14, 2017 On 9/8/2017 at 2:37 AM, Sziklamester said: Looks nice and interesting. :) Hi man. Link to comment Share on other sites More sharing options...
Runeglyph Posted September 15, 2017 Share Posted September 15, 2017 One thing Should be Changed is the First Ability "Dark Beam". The One handed thing is Way Too Overplayed, Instead make it come from the Eye, the Split in the Head or the Chest. Second Change is with "Hex". Chain is almost perfect the way it is. Bind, Repel & Gate are almost not worth it so combine them into one huge Gate and call it "Dark Gate", Enemies will be Teleported up to 70m away, Stunned for 5 sec and 50% Slowed for 10 sec after. Tenno using it (has an activation prompt) will have a map come up giving them a 1x Teleport per Portal to anywhere on the map. New Sub: "Instability" A Darkmatter cloud or Field that Slows/Debuffs Armor and if Enemy are killed in the effected Area they Violently Explode knocking back those around or Implode sucking those around in like "Pull" at Random (50/50). New Sub: "Unbirth" AoE like "Roar" if a Player affected is Downed or Killed the effect Causes an Energy-Form Specter to appear, doing 400% Damage and drawing Aggro Until that Player is Picked Up or Self-Revives.(Can't recast till Original timer resets) And Third... Shade is a little too much like Nyx's "Absorb"... but i really can't think of anything to Hone it's Aspects. Fourth one is Perfect. Link to comment Share on other sites More sharing options...
(XBOX)EternalDrk Mako Posted September 15, 2017 Author Share Posted September 15, 2017 10 hours ago, Runeglyph said: One thing Should be Changed is the First Ability "Dark Beam". The One handed thing is Way Too Overplayed, Instead make it come from the Eye, the Split in the Head or the Chest. Second Change is with "Hex". Chain is almost perfect the way it is. Bind, Repel & Gate are almost not worth it so combine them into one huge Gate and call it "Dark Gate", Enemies will be Teleported up to 70m away, Stunned for 5 sec and 50% Slowed for 10 sec after. Tenno using it (has an activation prompt) will have a map come up giving them a 1x Teleport per Portal to anywhere on the map. New Sub: "Instability" A Darkmatter cloud or Field that Slows/Debuffs Armor and if Enemy are killed in the effected Area they Violently Explode knocking back those around or Implode sucking those around in like "Pull" at Random (50/50). New Sub: "Unbirth" AoE like "Roar" if a Player affected is Downed or Killed the effect Causes an Energy-Form Specter to appear, doing 400% Damage and drawing Aggro Until that Player is Picked Up or Self-Revives.(Can't recast till Original timer resets) And Third... Shade is a little too much like Nyx's "Absorb"... but i really can't think of anything to Hone it's Aspects. Fourth one is Perfect. thanks, ill factor them in Link to comment Share on other sites More sharing options...
Sziklamester Posted September 16, 2017 Share Posted September 16, 2017 On 2017. 09. 14. at 11:01 PM, (PS4)purpleskullgamin said: Hi man. Hello there! Link to comment Share on other sites More sharing options...
(PSN)purpleskullgamin Posted September 16, 2017 Share Posted September 16, 2017 6 hours ago, Sziklamester said: Hello there! Long time no see isn't it stranger? Link to comment Share on other sites More sharing options...
(XBOX)EternalDrk Mako Posted September 16, 2017 Author Share Posted September 16, 2017 alterations done via feedback Link to comment Share on other sites More sharing options...
Runeglyph Posted September 17, 2017 Share Posted September 17, 2017 Why did you keep the outdated Subs of Bind, Repel and the info for the first draft of Gate? Just my Opinion, but to avoid confusion of someone thinking there's 6 Subs on 1 frame. Link to comment Share on other sites More sharing options...
(XBOX)EternalDrk Mako Posted September 17, 2017 Author Share Posted September 17, 2017 2 hours ago, Runeglyph said: Why did you keep the outdated Subs of Bind, Repel and the info for the first draft of Gate? Just my Opinion, but to avoid confusion of someone thinking there's 6 Subs on 1 frame. they are just concepts for the frame. not really implemented so i dont see why not keep them for the record , these are just sugegsted powers for hex. and like ivara and vauban not every power in their quiver is necessarily used your gate concept is a little hard to implement code wise also. Link to comment Share on other sites More sharing options...
Sziklamester Posted September 18, 2017 Share Posted September 18, 2017 On 2017. 09. 17. at 1:19 AM, (PS4)purpleskullgamin said: Long time no see isn't it stranger? A bit but I was far for a bit from my machine. Btw how abut you? Link to comment Share on other sites More sharing options...
(PSN)purpleskullgamin Posted September 18, 2017 Share Posted September 18, 2017 7 hours ago, Sziklamester said: A bit but I was far for a bit from my machine. Btw how abut you? Doing fine, although if you'd really like to converse perhaps we should take this to dm's? Link to comment Share on other sites More sharing options...
President_Gohan Posted September 18, 2017 Share Posted September 18, 2017 Well written. Nice and neat, I love it! (wish I could be this thorough, lol). Anyway, about this theme... I love it. It does sound really cool. Good job :) Link to comment Share on other sites More sharing options...
(XBOX)EternalDrk Mako Posted September 18, 2017 Author Share Posted September 18, 2017 47 minutes ago, President_Gohan said: Well written. Nice and neat, I love it! (wish I could be this thorough, lol). Anyway, about this theme... I love it. It does sound really cool. Good job :) thanks and if you ever need help doing these just pm me, im told im good to bounce ideas off Link to comment Share on other sites More sharing options...
(PSN)Semi_Purp Posted September 18, 2017 Share Posted September 18, 2017 Hex is WAYYY too complicated, try choosing the most necessary? Link to comment Share on other sites More sharing options...
(XBOX)EternalDrk Mako Posted September 18, 2017 Author Share Posted September 18, 2017 25 minutes ago, (PS4)Mr_Fish10165 said: Hex is WAYYY too complicated, try choosing the most necessary? whats complicated? cast 1, laser from head cast 2 -4 power quiver- [ones shown are just suggestions] cast 3 gain a buff and shield cast 4 , create rings that crush things Link to comment Share on other sites More sharing options...
(XBOX)EternalDrk Mako Posted September 21, 2017 Author Share Posted September 21, 2017 im thinking of drafting a deluxe skin and a alt helm next Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now