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4 player enemy scaling in solo mode please


DatDarkOne
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20 hours ago, Troll_Logic said:

Funny that I'm going to disagree with you on that :), but why should we?  We are both being polite and listening to each other.  Maybe we could come to an agreement or maybe not.  But more talking has never hurt anything. :)

I suppose to be more accurate, I see the argument of difficulty as too dependent on the specific mission type, faction, loadout of the player/players... Some are easier to reduce to a state of nonthreatening than others, at least once you get to the latter half of the star map's level range.

Getting too focused on that muddies the actual perspective I was trying to highlight, the implicitly greater-or-equal input a solo player must bring to bear against a squad-scaled enemy spawn rate as compared to a squad taking on the same.

With that debatable exception of stealth-farming, though; whether an organised squad who all go in looking to stealth farm could do so faster (but didn't DE remove sharing of stealth-multiplied affinity at some point?), or in simply opting for another apporach to the same endgoal (Shipyard Interception etc.) could equal or exceed that increase is beyond my speculative comfort. It's the kind of thing that would best be empirically tested, not just theorycrafted.

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