savokgear Posted February 3, 2013 Share Posted February 3, 2013 (edited) http://i057.radikal....01948e13d17.jpg As you can see by the screenshot’s – that feedback a have written after 146 hours that I spend in the game. I take 26 place in the rating. And I would like to pay your attention to 1 moment… Even after update 0.6, after you had integrated "ninja move’’ WarFrame, they stay too slow and defenseless dummy for beating in a case of knockdown. For example if ancient Infected will knockdown me, I will on the floor about 5 seconds, when i trying to stand up (very slow) another Infected can easily knockdown me again, since that the time of my knockdown can be up too 20 sec. In the case of success ( I stand up), I must take my gun from the behind my back, (that gun which I had taken in my hands for a couple seconds earlier..) and only after another couple seconds I can shoot. I want to ask….. WHY?! Why I can't shoot, when I am lying down??? Is it so hard? If you have played in Resident Evil 6, You should know how it realized in that game. Moreover, You can specially fall on your back, hold down the right button , but here, with the keystrokes we can get something, which looks very ridiculous. And the question is - why not adopt this idea? Maybe we should make the possibility of fire prone, something similar as in death, only a primary weapon, with the possibility of the side sills, and without shooting around. What do you think? Edited February 3, 2013 by savokgear Link to comment Share on other sites More sharing options...
Karakurt Posted February 3, 2013 Share Posted February 3, 2013 Good idea, Do something like that. Link to comment Share on other sites More sharing options...
Ced23Ric Posted February 3, 2013 Share Posted February 3, 2013 We have a thread on this over here (Feedback on Stunlock) - and while your idea is nice, it doesn't fix the problem, it only patches it up. Try tackle it at the source - the overabundance of stun/stager. Link to comment Share on other sites More sharing options...
nikitos1206 Posted February 3, 2013 Share Posted February 3, 2013 great idea, I support Link to comment Share on other sites More sharing options...
tnik123 Posted February 3, 2013 Share Posted February 3, 2013 Yes, great idea! Link to comment Share on other sites More sharing options...
Deadred Posted February 3, 2013 Share Posted February 3, 2013 I also support the. Link to comment Share on other sites More sharing options...
Mirotvorec_85 Posted February 3, 2013 Share Posted February 3, 2013 Great idea! Link to comment Share on other sites More sharing options...
Zakalwe Posted February 3, 2013 Share Posted February 3, 2013 (edited) I can't stand Chargers and Girinders, but before patch 6 it was fine for me. I'd never, ever noticed a problem. Edited February 3, 2013 by Zakalwe Link to comment Share on other sites More sharing options...
Jatgeirr Posted February 3, 2013 Share Posted February 3, 2013 (edited) Another few solutions that could work: Riptose move that gets you on your feet quicker while knocking enemies away. low damage and no knockdown just stagger to prevent abuse Ukemi mechanic to initiate a backflip to get you out of danger if you have good enough timing Ability to roll in any direction before you stand up, puts distance and possibly add a quicker gun draw time to that I know alot of these are commonly found in fighting games but I feel they could work in this game. Not to mention they all seem a bit more space-ninja like then shooting on the floor and are more viable for every build or times when you have no ammo. Edited February 3, 2013 by Achaemenes Link to comment Share on other sites More sharing options...
Specskill Posted February 3, 2013 Share Posted February 3, 2013 I'm pretty sure if you do a barrel roll, you won't get knocked down. Link to comment Share on other sites More sharing options...
Dr3dd Posted February 3, 2013 Share Posted February 3, 2013 (edited) I agree the animation is a bit sluggish that is forsure. a factor that redueses this would be good such as a great chance for the new headgear items to have the following stats less stun faster hit recovery rate dose not even have to be the new head gear could be new Fram parts in general Edited February 3, 2013 by Dr3dd Link to comment Share on other sites More sharing options...
Jatgeirr Posted February 3, 2013 Share Posted February 3, 2013 I agree the animation is a bit sluggish that is forsure. a factor that redueses this would be good such as a great chance for the new headgear items to have the following stats less stun faster hit recovery rate dose not even have to be the new head gear could be new Fram parts in general If they went down that route It would probably be better to just include those as mods. You won't have to spend plat to obtain them and it would be alot fairer since you have to sacrifice a mod slot to get the bonus. Link to comment Share on other sites More sharing options...
Dr3dd Posted February 3, 2013 Share Posted February 3, 2013 hey they got to eat too and you can always get bp none the less mods aswell not shooting that off the list at all Link to comment Share on other sites More sharing options...
savokgear Posted February 5, 2013 Author Share Posted February 5, 2013 ARRRGHHHHHHHHHH! i Hate this unstoppable knockdown! Link to comment Share on other sites More sharing options...
Redler Posted February 5, 2013 Share Posted February 5, 2013 Yeah doing something after being knock to protect themselves on the floor is like a basic instinct anyone would have when getting into a fight. Can't believe the dev actually overlook this and having the frickin space ninja stand up slowly while being shot at by lead and plasma or getting nom by Lovecraft abomination. Link to comment Share on other sites More sharing options...
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