Vragg_ Posted October 13, 2017 Share Posted October 13, 2017 (edited) Hello, I am not sure where to turn to, but I couldn't find much useful info on Discord or Reddit, so I am posting here as well. In essence, I experience a lack of hardware utilization of in Cetus area. It works fine in Orbiter(ship) and fine in missions (sometimes, I experience the same issue after a while). Description of the issue: Low framerate in Cetus area with low hardware usage. Occassional stutter (probably when loading resources for LOD). Steps to reproduce: Enter Cetus area. Stats in Orbiter: Framerate: 250-350 GPU utilization: 98% (more stats) CPU utilization: ~45% (more stats, 45C) RAM usage: 580MB game, total system usage 7GB (16GB total RAM) Stats in Cetus: Framerate: 30-50 GPU utilization: 30-40% (more stats) CPU utilization: ~45% (more stats, 45C) RAM usage: 1330MB game, total system usage 8.1GB (16GB total RAM) System spec: Processor: Intel i7 4770K, OC'd, properly cooled GPU: NVIDIA GTX 1060, 6GB RAM: 16GB DDR3, 1600MHz Storage: M.2 250GB drive System information: Operating system: Windows 8.1 x64 GPU drivers: 387.92 Game graphics config: Display mode: Borderless Fullscreen Video Resolution: 1920 x 1080 Refresh Rate: 144Hz Vertical Sync: Off Max Framerate: No Limit (for this test, 120FPS otherwise) Field of View: 78 Nvidia PhysX Effects: On Runtime Tesselation: On Local Reflections: On Volumetric Lighting: On High Dynamic Range: On Adaptive Exposure: On High Shader Quality: On Dynamic Resolution: Disabled Geometriy Detail: High Particle System Quality: High Shadow Quality: High Texture Memory: High Anisotropic Filtering: 16x Trilinear Filtering: On Anti-Aliasing: TAA 8x (High) TAA Sharpen: 80 Depth of Field: Off Motion Blur: Off Bloom: Off Color Correction: On Dynamic Lighting: On Character Shadows: On Constant Weapon Trail: Off Weapon Elemental FX: Off Other info: Game is optimized in launcher. Integrity of game cache checked. All settings on NVIDIA Control panel perfer maximum performance. Tried with different settings for app - reverted to "default app settings", no effect. Restarting game does not help. The temperatures in system are all OK.Changing graphics settings has negligible effect on performance !!! Edited October 13, 2017 by Vragg_ Link to comment Share on other sites More sharing options...
Estoela Posted October 14, 2017 Share Posted October 14, 2017 I want to add that i personally am experiencing the same issue. It looks like cetus is only probably utilizing 1 cpu core. I disabled multi-threading in the launcher and it has no effect on performance regardless if all the settings are on lowest or highest. System Spec: Oc'ed i7-2600 AMD R9 290X (also OC'ed) Game's installed on a WD Red 3 TB HDD And 18 GB's of DDR3 1600 Ram Performance in the orbiter: Single threaded on high graphics preset: 200-230 fps Multi-threaded on the high preset 250-280 fps Performance on Cetus at the spawn point: Single threaded: Joined an almost full session and when i loaded in for a few seconds i had about 105 fps after that it dropped down to 60 as i started walking to the main marketplace and it was fluctuating between 50 and 73 fps. Multi threaded: The exact same as single threaded only that at the beginning for those first few seconds i had 130 fps instead of 105. Hope this helps Link to comment Share on other sites More sharing options...
PhantomGaming27249 Posted October 14, 2017 Share Posted October 14, 2017 Cetus Appears to have GPU utilization issues. Setting Everything on max minus motion blur Orbiter Performance 180-220fps Cetus 29-35fps Gpu utilization jumps between 7-50% System Specs Ryzen 1600x cas 16 3333mhz ram R9 380 4gb (Oc) Link to comment Share on other sites More sharing options...
Drex83 Posted October 14, 2017 Share Posted October 14, 2017 As bad as this is I hope it means they forgot to toggle something back on after tests that can easily be toggled back because I'm pretty depressed at how my fps is out here and it's usually fantastic Link to comment Share on other sites More sharing options...
YeAhx_ Posted October 14, 2017 Share Posted October 14, 2017 If its really GPU utilization issue then something has to be done quick. It's not about low fps but more about high stuttering. Considering how smooth PoE runs, I don't know why Cetus has to be stuttering this much. Link to comment Share on other sites More sharing options...
Vragg_ Posted October 14, 2017 Author Share Posted October 14, 2017 Just now, YeAhx_ said: If its really GPU utilization issue then something has to be done quick. It's not about low fps but more about high stuttering. Considering how smooth PoE runs, I don't know why Cetus has to be stuttering this much. I experience some stuttering when I enter the area that is coming from either the Orbiter or the Plains. That being said, it only happens for a little while and I can observe the RAM usage going up. I assume it's due to assets loading. Luckly, I have an M.2 drive (a fast SSD) and this is why it might not be the issue for me. If you are using a HDD (an old fashioned one, with a disc), that might be the root of the issue. Link to comment Share on other sites More sharing options...
Eternal Posted October 15, 2017 Share Posted October 15, 2017 Guys, this is how the relay system has been for YEARS. Add in an area that is more GPU intensive and how the relay system stresses your CPU and you've hit a point where the game can only render so fast with that much going on. Look, the game executes most of its code onto the first rendering thread, right? So if the amount of players is causing that whole rendering pipeline to get clogged up it's going to slow EVERYTHING else down. Including that expensive new GPU you bought. Because at the end of the day, Warframe will always bottleneck itself because of 1. Player count 2. Animations 3. AI count and/or 4. Physics They did some work on rendering threads with the release of PoE which really helps out in some scenarios, however these underlying issues are going to be a thing until they either do some REALLY serious work on the engine or they implement something like DX12 to help with driver overhead This is not a bug, it's an inherent design flaw and unless someone at DE wants to completely rework the relay system and/or the engine it's going to stay that way On 10/13/2017 at 5:19 AM, Vragg_ said: Changing graphics settings has negligible effect on performance !!! Yeah, ever heard of a GPU bottleneck? Except it's not the CPU bottle-necking the graphics card it's the software making the CPU bottleneck the graphics card Take a look at this graph Quote You'll see how if all the games main workload is done on that single core it can only render out so many frames to your graphics card to display for you. It wouldn't matter if you had the best graphics card on earth, it wouldn't increase your fps in situations where the workload is bottle-necked down to one core because everything else in the system like your graphics card is waiting for your CPU to do its work before anything else can do what IT needs to do. Link to comment Share on other sites More sharing options...
Eternal Posted October 15, 2017 Share Posted October 15, 2017 Also, why do you even need high fps in Cetus? You don't do much there. Do you need a blistering fast 200fps minimum to buy fishing bait? Link to comment Share on other sites More sharing options...
Vragg_ Posted October 15, 2017 Author Share Posted October 15, 2017 (edited) Quote 1. Player count 2. Animations 3. AI count and/or 4. Physics 1. This could be the main reason - perhaps player models are too unique and too detailed? Too many unique faces/frames/cosmetics with too many vertices? From what I understand, it's possible to render higher amount of same geometry in one batch to improve performance. 2. Don't think that should effect it. You have maps and events with much higher count of playing animations and it doesn't hog the CPU. 3. What AI count? There are barely any dynamic objects, just baked animations etc. 4. Not much happening here either? If it were impossible, how do the other MMOs handle that? Quote Yeah, ever heard of a GPU bottleneck? Except it's not the CPU bottle-necking the graphics card it's the software making the CPU bottleneck the graphics cardTake a look at this graph It says on the graph it's only for illustrative purposes. If that were the case, ~50% would be overhead and the maximum framerate was somewher in the 70s. I would also expect higher usage on a thread as well - not the case, all threads have low (<50 usage). I know Vulkan fixes some of the overhead issues, but I don't think that's the problem - many games have handled it without a problem for decades. For a test, I opened up 15 twitch streams to put more load on CPU - no difference. Quote Also, why do you even need high fps in Cetus? You don't do much there. Do you need a blistering fast 200fps minimum to buy fishing bait? My eye can se bit more than 30FPS. Below ~70 becomes visually irritating. Edited October 15, 2017 by Vragg_ Link to comment Share on other sites More sharing options...
YeAhx_ Posted October 16, 2017 Share Posted October 16, 2017 On 10/15/2017 at 3:04 AM, Vragg_ said: I experience some stuttering when I enter the area that is coming from either the Orbiter or the Plains. That being said, it only happens for a little while and I can observe the RAM usage going up. I assume it's due to assets loading. Luckly, I have an M.2 drive (a fast SSD) and this is why it might not be the issue for me. If you are using a HDD (an old fashioned one, with a disc), that might be the root of the issue. I'm using a kingston SSD with enough extra space for no issue (even though they already come with built-in extra free space) and I'm still stuttering and lagging in cetus only. Assets loading is not much of an issue for me and I don't think it is RAM problem because Warframe has never been a RAM hungry game. Link to comment Share on other sites More sharing options...
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