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Drex83

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  1. Yeah it would be nice if you could change both of those, however that might be an Apple thing. They are kind of restrictive on exactly where certain settings must be and how they behave. I know for example on Discord, some of it's Appearance tab settings don't exist on ios because they're required to be handled by the OS on the outside.
  2. That seems weird that that isn't better, but you're probably fine on the double session prompt. It's actually pretty common if you happen to use the mobile Warframe Nexus app as well, it stays logged in sometimes and has to be booted to get on the actual game. That's wild to hear about that RAM thing, though the game could have possibly thought it was something trying to tamper with it like a cheat program or something I suppose.
  3. Yeah the touch pad is kind of a Sony thing, on PC you'd have a similar issue, as most games don't truly support Sony's hardware out of box, although things like Steam Input or DS4Windows could clean it up and use it generically I guess. As for the rumble, I would expect that to be working though, that might still be a thing that can be fixed, but I also don't have an Apple device, I have no idea, but rumble is far more generic to every controller I wouldn't expect it not to work. It'd also probably be good if they added gyro aiming for that, for that matter, I dunno if the real Playstation version supports it or not though, actually I guess I dunno if Apple does either for gamepads for that matter, could aim that way with the phone/tablet alone if DE implements it, but the controller itself, that is another thing.
  4. So the dev stream announced today that the Dex Nikana will be coming for the 11th anniversary, and that's cool! We haven't had a new Dex weapon in a while. Buuuuut, being an anniversary item, I could see this looking pretty sweet but maybe not being as strong as say, Nikana Prime that a lot of us have. So while I think it's cool to get a new weapon and that is great, I think it'd also be great if that came with a nikana skin of itself too. Personally I wouldn't mind this being a thing for the other Dex weapons either. They're a pretty nice looking set of stuff, of course a bit overshadowed by newer items at this point for an experienced player, but in any case, the Lotus skins on those are pretty sweet :o
  5. Some others on reddit had been bringing this up and I thought it should posted for posterity here so DE sees it sooner than later. I don't know why, but I also realized this when reinstalling the game recently on some newer hardware, that region chat was disabled by default. This is a hugely bad move imho, especially trying to add a new platform at this time. Right now, ios players are being directed into recruitment chat and many are using it as a general chat, damage control on this really needs to be handled sooner than later or the ability to do LFG in game could be incredibly hard to repair at a later time if new players come in, having region chat disabled, and it's never forced on later for any reason. I'd recommend at the very least, at least for the launch window like you did with the nexus app, consider toggling this on by default for 'now' to avoid a huge clean up effort later on.
  6. That won't get fixed unless they start supporting regular xinput as well on the steam version again, which wasn't a problem before so I don't see why they don't fix it now. I wish they would. Regardless though, I really enjoy Steam Input I just don't like being forced into it in certain cases. I really enjoy the advanced features for non-gaming directly too since I can alt tab out and control the desktop without the keyboard and mouse. But that's what you're running into. If a game is not in focus or steam doesn't realize it's running you're getting the desktop profile that's setup for handy browsing and discord-esque quick key strokes to bounce through messages. The chord one is for things that occur globally when holding guide which is very handy for alt-tabbing out to use the desktop, but yeah, can control volume, music track play/pause/next/prev track. I'm very fond of it since Microsoft never bothered to make gamepads do jack diddly on the desktop in windows myself. But I cannot deny steam has issues when it doesn't detect your game, which if it's not ran from steam, it can't.
  7. You'll probably have a lot less trouble over time as more people merge especially with the mobile versions on the way. Though anyone could just make a PC account and merge it right away, but yeah you're either in the main agnostic ecosystem which is PC generally speaking and all the cross play, or locked to your platform. Hopefully in the future they will just get everyone to start agnostic more to begin with, you should have a much easier trade experience generally speaking finding people to trade with with the mixed population on top of the PC population since it's like half the player base.
  8. Yeah just to help people along I would like to remind people of this post here, for security that is a thing ^ so make sure you have all your security hoopla up to date. I know this whole thing is kind of a boondoggle and confusing within your own ecosystem, but the people on your platform should all be able to go get cross save setup even if they aren't really intending to play on another platform it would open trade for them across everywhere as long as the others enable cross save anyway, well except switch which is kind of a nintendo thing DE can't do anything about that. In the long run this will hopefully help everyone out but it's definitely confusing atm for people on console for sure. But yeah don't forget if you're using warframe market you are effectively in the PC ecosystem now. This might go a bit smoother too when the mobile versions are out, if anyone bites it might increase more cross save account creation which could get more of the trade community a bit more merged in.
  9. I wish I could get DE to listen to me on this front, I can tell you exactly why that's happening. As a long time Steam Input user I've been banging on about fixing this for years and just cannot get their ear. I'll tell you exactly what the problem is, well a couple problems. The first one is in the August update this year, they put up a new Steam Input profile set. That set also forced regular Xinput not to work at the same time. This was a hugely bad move, as we can't use Xinput if we want to, and we can't repair broken steam input actions DE hasn't gotten to, which they didn't seem to think was a big deal, but case in point, this steam input profile hasn't been updated in probably 5 years, so yeah, it is a big deal. Last I checked, I still can't do archwing blink because of that broken profile, when it was actually better for the moment just to play with Xinput, now as a Stadia "Generic" controller user that needs Steam Input I'm not "allowed" to play in Xinput anymore, which is to be frank, crap. There's no good reason SIAPI or Xinput need to be on and not the other they've been mixed fine for years. Now that being said, that newer issue aside, the big one is the old issue. The old issue is ages ago, they fully implemented Big Picture Mode integration. To the point that it's like a console. When the game starts in Big Picture Mode, it locked it into a "console style" mode. In this mode, the gamepad could do many, many, things. Keyboard and mouse could do not do much at all. This mode made the game UI a lot more console-centric. Making the keyboard auto pop from events in game like activating the password field, or it also had a bind to open chat in social zones that would do this. Launching from desktop caused the opposite to happen. Eventually, they cleaned a lot of the gamepad input stuff up a few years ago, I dunno must be like 3-5 years ago now maybe? After that it was doing the nice little hot swap thing between controllers on PC like you expect on most modern games and is what it should be doing.... if you ran the game from the desktop... but not from BPM. Launching the game via BPM, always, forces the game, to be in "console" mode. This mode is deprecated and shouldn't even exist anymore. The hot swapping mechanic should be cleaned up and setup to do all of this properly without hassle, there's no reason for the BPM exclusive mode to continue existing. However, this deprecated console style locked in mode made in circa 2014-2015, is still here, and still kicking. It's never been removed, even though it needs to be. Because they've left this in there, and as far as I know from any publicly documented things I've seen, there doesn't seem to be a way to override this with any kind of launch flag or anything, I'd be perfectly fine self fixing this if it were, but it's not. Even if there's people out there that have some kind of required need for that mode, I'm sure they could put in a launch flag or something to force the UI the way you need it or whatever. But considering the popularity of the deck I'm shocked they haven't fixed this yet. But anyway, while big on knowing Steam and Steam Input and the features therein, I do not have a deck myself. But it is my understanding that the reason for so many deck problems is, that awful console mode style lock in thing from ancient big picture mode, is not only still being applied, but the way the deck handles everything, Warframe still sees the desktop as big picture mode doing that jank lock in too. Honestly, I've been beating on DE about removing that shlock for years and the issues it's causing, with the very popular I might add, Steam Deck, is yet another reason to take that exclusive control mode that's half broken out, I don't know why it even still exists. ---- So for the umpteenth time I've said it hoping to get DE's ear, I'm sure no one will see my plea for help here but I will say it anyway, here's what you should do to help everyone out with Steam Input/Deck & BPM as a check list: -Just remove the big picture mode exclusive console mode, this doesn't seem to benefit anyone anymore, if you're that worried about it, add a command line parameter to bring it back. Theoretically, this would also fix many of the issues it has on Deck, but I can't confirm that, but I'm pretty sure a lot of deck's issues are because of the locked in nature of this and it also being locked in OS wide, furthermore deck users should really not be expected to launch the game from desktop to play it, that's just silly, and desktop mode also doesn't seem to work evading issues anymore for most people anyway, I think, again I don't have a deck, though but I've seen things around about that. -Confirm the keyboard works: Upon removing the BPM exclusive mode, try to play the game from BPM using a controller, and see if you can get output out of the on screen keyboard, this is paramount for chat and login of course, if Steam Input is fully enabled, pressing Guide+Select/Back/Whatever your little button to the left of Guide typically is, should open the keyboard, of course for sure make sure people can login, very important obviously lol. As it currently stands, it is actually nice that some actions in game do automatically open the polished BPM input box, like the password one, but like I said prior, as long as this mode is locking people out of the ability to use keyboard/mouse properly as well it's a problem, the UI is doing actions exclusive to pad vs. PC controls and it's really just a bit janky, maybe there's a good balance that could be struck here if more time were put into it, but I don't know where you could go from there. Unfortunately much as I love Steam sometimes it's own jank is an issue, which has been part of the problem too since the new BPM popups for keyboard can glitch out and make the text box impossible to type in entirely. Though I would add that since you seem to be able to detect if it's running from BPM, maybe you could consider putting a note on the login screen about what the default on screen keyboard bind is for steam input, that could help people get the keyboard open that don't realize that's how you force it from anywhere. -Disable the Steam Input and Xinput exclusivity. It didn't used to be this way and worked fine, there isn't a positive reason for this to stay this way, disallowing this makes it so anyone not using an official Xbox controller, can't properly play the game with raw Xinput even if we want to, and since the SIAPI profile is rarely updated and often times things get broke (and things are still broken in the current one I might add) we can't manually fix them, which is tbh, a major feature of what SIAPI should be able to do, is let players customize and fix things, but you're actively blocking us from fixing things by locking it to SIAPI or Xinput instead of allowing both, like prior to August '23. -Make controller/PC controls hot swapping work with mouse as smoothly as you can: So the hot swapping controller thing on regular Windows desktop mode works pretty well the last few years mostly fine. However, the non-Xbox controllers that have gyro, could be using this for some sweet aiming. Steam Input can already handle this, fine, that goes for Nintendo, Playstation, Deck and Steam Controllers. You don't need to really 'implement' a gyro bind for these in SIAPI, people can choose to add it themselves. However, the best thing to attach gyro to, is mouse, and in the case of Steam Deck/Controllers, the touch pad attached to mouse is vastly superior aiming ability to using a stick as well. However, the usage of the regular gamepad buttons generally speaking, is also the best choice for people using a pad, whether they're using a gyro, or not. So that being said, the controller hot swapping is generally good though, but I would make sure that you are managing to get mouse to still smoothly work while keeping the rest of the gamepad glyphs and what not on screen and functional, as that is what pad people need, but gyro/touchpads are far superior attached to mouse, so you don't want the UI visual style bouncing every 2 seconds, you dig?
  10. I'm curious for you Switch people out there, how is that trading working for you, if you had to use Switch as your 'main' account but sign into the game on another platform? What happens to your plat for example if you're logged into PC and NSW is the main account? Does it just have a different plat pool when you're on PC, or is trading entirely blocked to only Switch people even if you're not actively on Switch? Sadly Nintendo's backwards systems are such a weird thing on the account end, it's bizarre how long it's taken them to get more modernized. I do hope they smooth out the rough edges of this in the future though. Tbh once they get this stabilized it'd probably be in their best interest to start creating a cross save enabled account out the gate for every new player to avoid causing headaches down the road (a nice thing that Soulframe should luckily have cleaned up by it's launch time, good for them) I do hope trading doesn't get to be too much of a headache though I haven't done too much lately but Warframe Market's usage is probably a bit more confusing atm I imagine. At least once the mobile version of the game comes out, maybe it'll spark more interest in actually creating a cross save setup for more people that are normally only on console as well.
  11. That is quite strange, I also wonder if the clan's allowance of cross platform people in the clan has any baring on whether it is figuring into this too.
  12. This is a very specific personal issue, that along with a clan operation going on is time sensitive you should probably submit an actual support ticket for this sooner than later
  13. iirc there isn't anything wrong here: On the name front, I think the names stick but they show the name that goes with the platform you're currently playing from As for the plat, Nintendo is the odd duck out on the money thing, they don't want plat mingling elsewhere, so plat from Nintendo, has to be 'spent' from the Nintendo end.
  14. Wow is that true, if that's true maybe they should really just be migrating everyone to a generic DE account or something that's gonna play hell on the market trying to trade
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