Littlecowardgaming Posted July 26, 2013 Share Posted July 26, 2013 Hey... Just wondering... Im using PARIS and im using a mod with 125% crit chance. Yet im pretty sure im not critting every shot like a 100% crit chance should? So what is the idéa behind crit chance? And after answering that question... Whats the difference between a rare and a common? For example.... The sentinel shade and mode revenge. It says the sentinel shoots when someone shoots the owner. Soooo.... Whats the difference if this mod is RARE or COMMON? Will it do more dmg? -.- Link to comment Share on other sites More sharing options...
PsychedelicSnake Posted July 26, 2013 Share Posted July 26, 2013 (edited) 100% chance isn't a guaranteed crit chance. It's essentially just double the chance to get a crit chance. Also, a rare = less chance to drop. Common = more of a chance to drop. Edited July 26, 2013 by PsychedelicSnake Link to comment Share on other sites More sharing options...
Fatalityyy Posted July 26, 2013 Share Posted July 26, 2013 (edited) The mod gives + 150% Chance of the Base Crit of the weapon for Example: Paris' Charged shot has a 20% Crit chance with the mod +150% its on 50% Crit chance. Edited July 26, 2013 by Fatalityyy Link to comment Share on other sites More sharing options...
Tsukinoki Posted July 26, 2013 Share Posted July 26, 2013 (edited) The Paris has a base crit chance of 10% uncharged and 20% for a charged shot. The crit mod works off of your base crit chance, meaning that with 125% you would have a crit chance of 22.5% uncharged and 45% charged. The rarity of the mod only reflects on: A) How often it drops (supposedly) B) How much XP it takes to level up C) How much XP it grants to a mod when fused into it. Rare mods take more fusion XP to get to the next rank than common mods, and they provide more when used in a mod. Thats the reason when you are leveling up a rare mod you can fuse a common into it and only see a small amount of fusion XP granted, where if you fuse a rare into it you'll see a much bigger amount of fusion xp granted. Edit: Also mods only come in a single rarity. Revenge will also be common while M-Prime will always be rare. Edited July 26, 2013 by Tsukinoki Link to comment Share on other sites More sharing options...
Littlecowardgaming Posted July 26, 2013 Author Share Posted July 26, 2013 The Paris has a base crit chance of 10% uncharged and 20% for a charged shot. The crit mod works off of your base crit chance, meaning that with 125% you would have a crit chance of 22.5% uncharged and 45% charged. The rarity of the mod only reflects on: A) How often it drops (supposedly) B) How much XP it takes to level up C) How much XP it grants to a mod when fused into it. Rare mods take more fusion XP to get to the next rank than common mods, and they provide more when used in a mod. Thats the reason when you are leveling up a rare mod you can fuse a common into it and only see a small amount of fusion XP granted, where if you fuse a rare into it you'll see a much bigger amount of fusion xp granted. Edit: Also mods only come in a single rarity. Revenge will also be common while M-Prime will always be rare So basically a full lvled COMMON mod is actually as good as a full lvled rare mod? Common mods is just harder to lvl up? Link to comment Share on other sites More sharing options...
Tsukinoki Posted July 26, 2013 Share Posted July 26, 2013 @Littlecowardgaming Rare mods are the hard ones to level up, common mods are easy to level up as they require far less fusion XP to rank up. And *generally*, but not always, rare mods have more powerful effects, such as Flow being rare and increasing your maximum warframe energy compared to a common Thiefs Wit, which causes breakable containers to show up on your minimap. Link to comment Share on other sites More sharing options...
Littlecowardgaming Posted July 26, 2013 Author Share Posted July 26, 2013 @Littlecowardgaming Rare mods are the hard ones to level up, common mods are easy to level up as they require far less fusion XP to rank up. And *generally*, but not always, rare mods have more powerful effects, such as Flow being rare and increasing your maximum warframe energy compared to a common Thiefs Wit, which causes breakable containers to show up on your minimap. Right... But just... Whats the difference on lvling a rare ''SOUND QUAKE'' and a common sound quake? Does the rare one have more damage?? Or what is the point in using a rare sound quake if its harder to lvl and its not better than a common/uncommon one?? Link to comment Share on other sites More sharing options...
Tsukinoki Posted July 26, 2013 Share Posted July 26, 2013 (edited) @Littlecowardgaming You will never find a mod that has two rarities. If Sound Quake is a rare mod you will never find a common or uncommon version of it. Just like you will never find a common or uncommon Flow, it is only rare. All mods have set rarities that never change and will never exist in the other rarities unless DE changes that mods rarity on purpose. Edited July 26, 2013 by Tsukinoki Link to comment Share on other sites More sharing options...
Littlecowardgaming Posted July 26, 2013 Author Share Posted July 26, 2013 @Littlecowardgaming You will never find a mod that has two rarities. If Sound Quake is a rare mod you will never find a common or uncommon version of it. Just like you will never find a common or uncommon Flow, it is only rare. All mods have set rarities that never change and will never exist in the other rarities unless DE changes that mods rarity on purpose. OOOOOOOOHHHHHH... Damn that sets it!! So for example there is ONLY a common increased rifle damaged mod? There's no Uncommon/rare increased damaged mod?..... Well that makes sense i guess Link to comment Share on other sites More sharing options...
Tsukinoki Posted July 26, 2013 Share Posted July 26, 2013 (edited) @Littlecowardgaming Exactly. Serration is an uncommon mod which boosts your rifles damage by 15% per level. You wont find a common or rare version of Serration. And currently DE has only talked about released more rarity levels for extra hard to find mods that will have bigger effects to go along with their rarity. I'm glad I was able to help and clear things up for you. Edited July 26, 2013 by Tsukinoki Link to comment Share on other sites More sharing options...
Littlecowardgaming Posted July 26, 2013 Author Share Posted July 26, 2013 @Littlecowardgaming Exactly. Serration is an uncommon mod which boosts your rifles damage by 15% per level. You wont find a common or rare version of Serration. And currently DE has only talked about released more rarity levels for extra hard to find mods that will have bigger effects to go along with their rarity. I'm glad I was able to help and clear things up for you. Yes you were alot of help!! Keep up the good work and i hope you keep enlighten people like me! Great work Tsukinoki! Thank you Link to comment Share on other sites More sharing options...
WolfySoul Posted July 26, 2013 Share Posted July 26, 2013 (edited) Hey... Just wondering... Im using PARIS and im using a mod with 125% crit chance. Yet im pretty sure im not critting every shot like a 100% crit chance should? So what is the idéa behind crit chance? And after answering that question... Whats the difference between a rare and a common? For example.... The sentinel shade and mode revenge. It says the sentinel shoots when someone shoots the owner. Soooo.... Whats the difference if this mod is RARE or COMMON? Will it do more dmg? -.- 125% bonus crit chance is calculated from the basic crit chance of your weapon. For example, if your weapon has 20% crit chance, with this mod you will have 20*1.25=25% crit chance. It can't exceed 100% ^_^ Edited July 26, 2013 by nano5hell Link to comment Share on other sites More sharing options...
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