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new zaw economy idea


pepperz99
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first thing, love the update and love you guys at DE for being so awesome.

I just have 1 idea for the zaw system. it's really really hard to think of it as a "yeah ill try a lot of builds play around with em and then keep what I like" but more as "ok this weapon is made to be kept, spent waaaay too many resources and standing on it". I just thought it would be cool if, after you craft a piece once you can use it as many times as you want, and then to balance it you could add a material cost to gilding it and raise the gilding standing cost, so that the investment for trying out new things is low, but when you try out at find something you really like, you dont have problems with spending standing and materials to gild it. Sorry if it's long, and even if you dont read this still love you guys and your game <3

 

Edited by pepperz99
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