Zoh_Veldae Posted November 21, 2017 Share Posted November 21, 2017 (edited) The Rapier Zaw I constructed using the Plague Akwin and Plague Kripath components uses idle animations of Sword-type weapons instead of Rapier. The moveset (with or without a Stance mod on) remains Rapier-type, only the idle animations change to Sword-Type. Below are images showing this discrepancy in animations: My Rapier Zaw's standing and blocking poses A normal Rapier's standing and blocking poses (Destreza used as example) This animation bug was observed on both Unguilded and Guilded forms of this Zaw. Edited November 21, 2017 by Zoh_Veldae Added images for clarification Link to comment Share on other sites More sharing options...
mystrdat Posted November 22, 2017 Share Posted November 22, 2017 (edited) Bump, I am bothered by this too. Separately, the Vulpine Mask stance strikes are thrown offset to the side. Edited November 22, 2017 by mystrdat Link to comment Share on other sites More sharing options...
Kyryo Posted November 23, 2017 Share Posted November 23, 2017 (edited) It is already known , this bug affects the miserably short fake "scythe" of the event too. Edited November 23, 2017 by Kyryo Link to comment Share on other sites More sharing options...
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