(PSN)HarigeVINCE Posted November 22, 2017 Share Posted November 22, 2017 The way Mesa's Devil Ranger skin's colors are distributed between primary, secondary, tertiary and accents isn't consistent at all, this creates problems when trying to combine different items from different skins. Usually the 'accents' are the metallic parts, but on this skin it's secondary... When trying to combine the skin with my other tennogen helmet it gets really ugly because of this, while a consistent color distribution would have fit perfectly! (I've tested this) So I propose to have a look at this and switch: Secondary to accents (mettalic parts) Tertiary to secondary Accents to tertiary Why bother? Because selling multiple tennogen skins for one look = more grofit and better fashionframe, while people who use just one skin won't be harmed at all. And I don't think this is a very big deal to patch honestly... -------------------------------------------------------------------------- With more and more tennogen coming out it gets harder to customize when you want to combine different skins/helmets while sharing the same color distribution (primary, secondary,...) Maybe this is just part of a bigger problem, and we should be able to color helmets seperately from the body, like we can now color syandanas seperately from other attachments? Link to comment Share on other sites More sharing options...
Xaero Posted November 22, 2017 Share Posted November 22, 2017 12 minutes ago, (PS4)HarigeVINCE said: Maybe this is just part of a bigger problem, and we should be able to color helmets seperately from the body, like we can now color syandanas seperately from other attachments? This. Link to comment Share on other sites More sharing options...
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