Akaize Posted November 24, 2017 Share Posted November 24, 2017 (edited) Well, I'm just wondering why we need to farm multiple of the same mod, and then, level them in different levels just to fit different builds and different frames? We already need to use Formas to maximize de Frames slots that lock the frame to certain builds, it's to much unnecessarie work. If when we insert a mod, we had a window asking what's the active level you want to use (if you already reached that level with this Mod), it would help a lot all the players. Edited November 24, 2017 by Akaize Just adjusting the text Link to comment Share on other sites More sharing options...
peterc3 Posted November 25, 2017 Share Posted November 25, 2017 Then there would be the complexity of having 8 mods on a frame with a max rank and can be used at any of the ranks from 0 to whatever the mod's maximum rank is. So on and so forth for 3 weapons and the sentinel/pet's mods. Then, there is, essentially, an amount of Endo "needed" by any one player, providing a way to solve one leg of the current limits to ranking up a mod, thereby upsetting the economy. In short: the game wasn't designed for it and it would not be anything short of a massive undertaking for little, if any, real help to players. Link to comment Share on other sites More sharing options...
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