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Pandero: three channels for metallics, zero channels for casing decoration?


motorfirebox
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The Pandero is a great-looking weapon. But the color channels for customization are a bit bizarre. The metal bits have three separate channels, which is cool! But the casing decoration—the lines drawn on the non-metallic portion of the weapon controlled by the Primary channel—has to share the Accents channel with the metallic sights/handguard. That means that if I give the sights/handguard a nice gold color, then the casing decorations end up a flat brown or orange. If I give the casing decoration a nice purple or blue, then the metallic sights/handguard end up looking like something from a Chrysler Neon.

Can we just please, please, please, please, please, please, please, please, please, please, please STOP putting metallic and non-metallic materials on the same channels? Literally nobody likes this.

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